DICE PACKS BUNDLE
Page 1 of 3 123 Last
  1. #1
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,384

    SavageWorlds v4.7 Test Release

    The next iteration of SavageWorlds ruleset and related products are now in public beta testing. To access this version you'll need to switch Fantasy Grounds to use Test Mode in the Settings view. Use this thread to post any findings, bugs and challenges regarding the test version. Backup your campaign data before running the test version.

    Savage Worlds
    [Feature] Simple Brown/Gray Theme support
    [Feature] New Setting Rules option: "Damage Cap"
    [Feature] New GM client option: "Desktop: Bennies"
    [Feature] New GM client option: "Desktop: GM Bennies"
    [Feature] New GM client option: "Desktop: Card Deck"
    [Feature] New Combat option: "Minitracker: Show Derived Stats"
    [Feature] Auto-resolve multi-roll attack targets
    [Feature] Auto-resolve damage roll targets
    [Feature] Super Powers Companion modules can be used without corresponding extension
    [Feature] NPC identification support added
    [Feature] Vehicle identification support added
    [Feature] Edge, Hindrance and Special Ability effect modifier support added
    [Feature] AP effect keyword support added. It will adjust armor piercing for damage rolls
    [Feature] Remove Defeated Marker toolbar option is visible when map has defeated markers on it
    [Feature] Open record sheet from CT by holding ALT and double clicking token
    [Feature] Players can make attacks for friendly NPC that are not allies but belong to their CT group
    [Feature] Players can apply effects for friendly NPC that are not allies but belong to their CT group
    [Feature] Host can make running die rolls from CT by dragging or double-clicking the Pace
    [Feature] Power Effects with duration zero will never expire
    [Feature] Separate Abilities section in character sheet
    [Feature] Race drop on character sheet will add racial abilities to the sheet
    [Feature] List vehicular weapons by group
    [Feature] Players can give Bennies to others
    [Feature] All faction combatants can be added to map by dropping CT faction icon on the map
    [Feature] Damage types (Wounds, Fatigue, etc.) can be used as Effect Keyword to change maximum threshold
    [Improvement] CT turn bell will ring for player controlling friendly NPC that is not ally but belong to his/her CT group
    [Improvement] Player can apply effect to owned and friendly CT entries anytime by dragging and dropping the effect
    [Improvement] Effect can be applied by dropping it into PC portrait
    [Improvement] Layouting updated to match CoreRPG
    [Improvement] Fonts updated to match CoreRPG
    [Improvement] CT layouting improved
    [Improvement] Holding CTRL will change CT groupcontrol into Add-button
    [Improvement] New CT menu option: Change tracker type
    [Improvement] CT visibility options V,N,U replaced with CoreRPG identification feature
    [Improvement] Item modification effect support added
    [Improvement] Availability field added item records
    [Improvement] Archetypes sidebar button moved to character selection screen
    [Improvement] Add Archetype to campaign button in archetypes masterindex
    [Improvement] Missed, unharmed and soaked pending attack results are auto-removed on next combatant's turn
    [Improvement] Players can removed Shaken status by dropping Benny on CT Shaken icon
    [Improvement] Duplicated CT entry will use source entry's token
    [Improvement] CT pending results are visible even if CT group is collapsed
    [Improvement] Duplicate CT entry shortcut key changed from ALT to CTRL for sake of consistency
    [Improvement] "Ignore" prefix is required for damage penalty reducing effect keywords
    [Improvement] Modifierstack layout streamlined
    [Improvement] Translation support improved
    [Improvement] Number drop to CT entry adds more information to pending attack entry
    [Improvement] Character sheet vehicles list more details about vehicle stats
    [Improvement] CT attack line order traits the same as in record sheet
    [Module] Cover effects included
    [Bug] Defeated Markers did not work properly for module NPCs. Fixed
    [Bug] Skill point calculation does not work properly for custom skills. Fixed
    [Bug] CT entries does not highlight properly when targeted. Fixed
    [Bug] Great Luck Edge does not work properly if you don't have Luck Edge. Fixed
    [Bug] NPC Soak rolls did not work properly. Fixed
    [Bug] PC sheet gear effects did not list properly. Fixed
    [Bug] Run die does not populate correctly for locked record. Fixed
    [Deprecated] Faction field removed from NPC and Vehicle sheet
    [Deprecated] Visibility options V,N,U deprecated. Replaced with NPC and Vehicle identification
    [Deprecated] Option "Chat: Show NPC icon" deprecated
    [Deprecated] Modifierstack ignore condition buttons removed. Use effects instead
    [Deprecated] Modifierstack adjust armor, piercing and damage multiplier fields removed. Use effects instead
    [Deprecated] GM Tool right click "Add to desktop" removed. Use new options instead
    [Deprecated] Soak button removed from character sheet. Use Benny drop to pending damage entry or damage tracker instead

    Deadlands Reloaded
    [Improvement] Drop Fatechip to pending damage or damage tracker to make Soak roll
    [Improvement] Minor font and frame updates
    [Bug] Notes tab-page did not scroll properly. Fixed

    Adventure Deck
    [Feature] Minisheet tab page
    [Feature] New GM client option: "Desktop: Adventure Deck"
    [Bug] Adventure card was duplicated when dragged from character sheet and dropped back. Fixed

    Super Powers Companion
    [Improvement] HQ records moved to the ruleset
    Last edited by Ikael; July 31st, 2018 at 09:31.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #2
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,384

    Highlights, part 1

    Simple Brown Theme
    sw_brown_1.jpg
    Simple Gray Theme
    sw_gray_1.jpg
    Ability Effects
    sw_ability_effects_1.jpg

    NPC/Vehicle identification features
    sw_identification_1.jpg
    Last edited by Ikael; July 4th, 2018 at 10:30.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,384

    Highlights, part 2

    Headquarters updated (Super Powers Companion)
    sw_hq_1.jpg
    Adventure cards tab in minisheet (Adventure Deck)
    sw_adventurecards_1.jpg
    Last edited by Ikael; July 4th, 2018 at 10:32.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,384

    Update

    SavageWorlds
    [Feature] Super Powers Companion modules can be used without corresponding extension
    [Feature] New House Rules option: "Auto-resolve multi-roll targets"
    [Feature] Separate Abilities section in character sheet
    [Feature] Race drop on character sheet will add racial abilities to the sheet
    [Feature] List vehicular weapons by group
    [Improvement] Player can apply effect to owned and friendly CT entries anytime by dragging and dropping the effect
    [Improvement] Effect can be applied by dropping it into PC portrait
    [Improvement] Item modification effect support added
    [Improvement] Availability field added item records
    [Bug] CT entries does not highlight properly when targeted. Fixed
    [Bug] Defeated Markers did not work properly for module NPCs. Fixed
    [Bug] Skill point calculation does not work properly for custom skills. Fixed

    Last edited by Ikael; July 17th, 2018 at 10:31.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #5
    As always, this is great stuff!

  6. #6
    Hello Ikael,

    Thanks a lot !
    Ultimate license holder
    Pref : Cthulhu and savage Worlds

  7. #7
    Archetypes still shows up as an invisible button on the "Create PC" library option

    Also, some abilities that have functionalities like Hardy, Construct, orUndead, won't work if they are on the Abilities section. They will only work if placed on the Edges or Hindrances section.

    Thanks for the great update

  8. #8
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,384
    Quote Originally Posted by Dr0W View Post
    Archetypes still shows up as an invisible button on the "Create PC" library option

    Also, some abilities that have functionalities like Hardy, Construct, orUndead, won't work if they are on the Abilities section. They will only work if placed on the Edges or Hindrances section.

    Thanks for the great update
    Thanks for the tip, these are now resolved in upcoming version
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  9. #9
    Springroll's Avatar
    Join Date
    Jun 2016
    Location
    Stockholm, Sweden CET
    Posts
    260
    When is the release planned for? Really like the option of having the "other themes" available

  10. #10
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,384
    Planned release is end of this month the same time CoreRPG v3.3.6 is released
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in