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Thread: Starship Combat

  1. #11
    Octavious's Avatar
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    Quote Originally Posted by Trenloe View Post
    Exactly! They'll QA it and make sure it's up the scratch, etc.. But yes - this is exactly what I was referring to. Don't just start without reaching out to them first though - drop them an email at [email protected] first, to see what products they have need converting and to get involved!
    Great ! .. Thanx Trenloe I may just do that..


    *************** The only constant in the universe is change. *****************

  2. #12
    Quote Originally Posted by Octavious View Post
    Great ! .. Thanx Trenloe I may just do that..
    Octavius,
    I am a bit of a developer myself. Though I do most of my stuff in Unity. If you are interested perhaps we could collaborate and work on a StarFinder project for the upcoming Unity release. What do you think? Regardless I am happy to help out with some development work myself. Let me know if you would like a hand. And @Trenloe, thank you for clarifying.

  3. #13
    Trenloe's Avatar
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    Quote Originally Posted by teyduoncaar View Post
    I am a bit of a developer myself. Though I do most of my stuff in Unity. If you are interested perhaps we could collaborate and work on a StarFinder project for the upcoming Unity release.
    For Fantasy Grounds Unity they will not be allowing developers to modify FG directly in Unity. Like FG now (which is developed in C#, but community developers can't make any changes in C#) there will be APIs exposed that can be called through LUA coding. So, if you're going to do some FG development, don't necessarily wait for FG Unity - stuff you do for FG classic will more than likely work fine in FG Unity.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #14
    Quote Originally Posted by Trenloe View Post
    For Fantasy Grounds Unity they will not be allowing developers to modify FG directly in Unity. Like FG now (which is developed in C#, but community developers can't make any changes in C#) there will be APIs exposed that can be called through LUA coding. So, if you're going to do some FG development, don't necessarily wait for FG Unity - stuff you do for FG classic will more than likely work fine in FG Unity.
    Didnt know that the development was LUA oriented. What would you suggest to get started with FG development? I tried reading the WIKI but unfortunately it is very difficult to navigate. Are there any other sources to get started with?

    *** NM, I found the forum post with tutorials. Thanks!***
    Last edited by teyduoncaar; June 7th, 2019 at 22:21.

  5. #15
    Octavious's Avatar
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    Quote Originally Posted by teyduoncaar View Post
    Octavius,
    I am a bit of a developer myself. Though I do most of my stuff in Unity. If you are interested perhaps we could collaborate and work on a StarFinder project for the upcoming Unity release. What do you think? Regardless I am happy to help out with some development work myself. Let me know if you would like a hand. And @Trenloe, thank you for clarifying.
    teyduaocarr,
    Sounds great to me, I have no experience in Unity , Only C#, C++ and Direct X , What I really would like to do is get Starfinder ship sheets to wok properly and some kind of Combat Tracker , but I have no patience for trial and error with the LUA API Wiki ,, as it just does not have enough documentation to read thru and really know what does what with out lots and lots of messing around with it. (Unless there is other documentation I havnt seen yet that is)


    *************** The only constant in the universe is change. *****************

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