Thread: [Extension] Advanced Kombat (5E)
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August 26th, 2018, 19:10 #161
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- Aug 2017
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- 7
Welp, the addition of an "items' folder fixed it, I can't believe I didn't notice that. Just had thought all i needed to do was to dump everything in the host folder.
I didn't think anything of it since all my players were able to see the blood splatter icons as enemies took damage.Last edited by Bonger; August 26th, 2018 at 21:02.
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September 21st, 2018, 14:08 #162
This is a truly great improvement over the default set up - thank you. I am running FG 3.3.6A and ran into an issue.
Situation
1. I switched off all extensions except 5e Advanced Kombat in a test campaign and set up a simple combat encounter on a generic map ("Map-9")from the DMG. Functionality worked great on everything I tested.
2. I exited FG to the start menu and reloaded the campaign.
3. I reloaded the test map and the character and enemy tokens were no longer visible.
4. The combat tracker character icon reported that they were Placed on "Map-9".
Has anyone else experienced this situation? Anyone have a solution?
As an aside, my FG instance no longer has the 'Clear Cache' button at start-up. Would have tried if I did. Is this a very recent change?
Thanks.
Kerrigaj
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September 21st, 2018, 20:45 #163
Thanks for the information, I'll have a go at it this weekend to see what the update broke.
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September 23rd, 2018, 04:52 #164
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- Jan 2017
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- 312
All of these should be implemented in 4.0. This is amazing!
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September 23rd, 2018, 15:21 #165
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September 25th, 2018, 21:29 #166
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- Apr 2018
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- 109
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September 26th, 2018, 04:28 #167
- Join Date
- Apr 2011
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- 70
Wow! I've been playing with FG for almost 2 years, how I missed this extension for so long....*bangs head on wall*
Kudos! to Ken for designing this, really great.
That said, I'm giving it a trial run right now, and I'm noticing a little thing. (Preface, downloaded latest version as of 9/25/2018), and just copied unzipped folder into extensions:
Now, the problem:
While uninjured, I can hover over the tooltip of an effect icon, and see the tooltip of it (as well as a breakdown of effects). HOWEVER, if that character becomes injured, and a blood splatter is applied, I can no longer see that tooltip.
Is this a bug, and/or do the layers need to be adjusted to have effects ABOVE the splatter?
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September 26th, 2018, 05:31 #168
It's more a system limitation unless a dev wants to correct me here.
I'm not entirely sure how widget stacking works, and anytime there is stacking it gets inconsistent in terms of its bounding box which is separate from how it renders. I render the effect icons after I render the damage overlay so the effect icons should always be on top. This isn't the case for the save/fail overlays but I consider those 'temporary' graphics.
In terms of the bounding areas for when the mouse is over a particular widget, that's entirely in fantasy ground's hands, and how it handles its Z-order for widgets.
Hope that answers your Q.
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September 26th, 2018, 11:59 #169
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- Apr 2011
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- 70
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September 26th, 2018, 12:35 #170
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