Thread: 3.5e skill points bug
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June 17th, 2018, 01:20 #1
- Join Date
- Jan 2018
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- 39
3.5e skill points bug
3.5e characters aren't receiving the correct number of skill points at 1st level if you drag and drop a class onto the character sheet.
The correct calculation for character level 1 skill points is (class skill points + Intelligence modifier) x 4. A wizard with 18 Int (+4 modifier) should get (2 + 4) x 4 = 24 skill points at character level 1.
Currently, Fantasy Grounds calculates level 1 skill points as (class skill points x 4) + Intelligence modifier. In FG, this example wizard receives 12 skill points.
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June 17th, 2018, 03:17 #2
Yeah I think its this code right here starting at line 1924 in campaign/scripts/manager_char.lua.
if nSkillPoints > 0 then
local nAbilitySkillPoints = DB.getValue(nodeChar, "abilities.intelligence.bonus", 0);
local nBonusSkillPoints = 0;
if DataCommon.isPFRPG() then
if hasTrait(nodeChar, "Skilled") then
nBonusSkillPoints = nBonusSkillPoints + 1;
end
else
if nTotalLevel == 1 then
nSkillPoints = nSkillPoints * 4; <-- change this line to the one below
nSkillPoints = ((nSkillPoints + nAbilitySkillPoints) * 4); <-- to this
end
end
DB.setValue(nodeClass, "skillranks", "number", DB.getValue(nodeClass, "skillranks", 0) + nSkillPoints + nAbilitySkillPoints + nBonusSkillPoints);
Hrrm testing it and changing here isnt changing the outcome, gonna keep looking. Hehe, need to remember to unload extensions when testing, seems to work nowLast edited by mr900rr; June 17th, 2018 at 04:34.
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June 17th, 2018, 15:18 #3
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- Jan 2018
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Looks like it's still adding the ability modifier at the end. Creating a Wizard with 12 Int grants ((2 class + 1 Int) x 4) + 1 Int = 13 points
Edit: Removing the underlined part of line 1913 corrects this:
DB.setValue(nodeClass, "skillranks", "number", DB.getValue(nodeClass, "skillranks", 0) + nSkillPoints + nAbilitySkillPoints + nBonusSkillPoints);
However, the bonus skill point from humans isn't calculating. I don't know if this is a new or pre-existing problem, and wonder if it's coded to add to nAbilitySkillPoints. I don't think it's adding to nBonusSkillPoints, because if it was it would still add a single point, would it not?Last edited by Dark_Soul; June 17th, 2018 at 17:32.
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June 17th, 2018, 20:42 #4
Let me see what I did wrong, Ok so changing the last part fixes the skill points, your fix above works for 1st level but for additional levels it wouldn't add the ability bonus skill points, this one will, but still need to fix the msg that goes to chat. I am not sure that the 3.5E rule set accounts for the racial skill points, I will look into that.
if nTotalLevel == 1 then
DB.setValue(nodeClass, "skillranks", "number", DB.getValue(nodeClass, "skillranks", 0) + nSkillPoints + nBonusSkillPoints);
else
DB.setValue(nodeClass, "skillranks", "number", DB.getValue(nodeClass, "skillranks", 0) + nSkillPoints + nAbilitySkillPoints + nBonusSkillPoints);
end
ok and below change to this to fix the msg.
local sPoints = tostring(nSkillPoints) .. "+" .. tostring(nAbilitySkillPoints);
if nTotalLevel == 1 then
sPoints = tostring(nSkillPoints);
endLast edited by mr900rr; June 18th, 2018 at 00:37.
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