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June 16th, 2018, 02:02 #11
Map ping doesn't seem to change the client's view window for me as your example shows above. It does drop the ping token at the location, and if the client scrolls manually to that spot it is visible, but the client's map isn't moving to the ping location.
Sync client view still seems to work.
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June 16th, 2018, 02:20 #12
Love NPC Id, it's a feature I've contemplated coding up several times myself but never found the time. Stellar extension, none of the minor issues above are going to stop me from using it. I will likely be looking to integrate my strain/injury extension into this, as a configurable option of course, as several of the script files overlap with this one and I use the strain/injury rules in a couple of my current campaigns.
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June 16th, 2018, 03:15 #13
@darrenan
Ping works both on 3.3.5A and 3.3.6 (test release). Are you pinging an image the player has access to? Upload a video or GIF.
Charge is indeed +2/-2, It's a typo, I'll edit that out.
Regarding the targeted/selected; button conventions work both ways, darkened is 'down' in many implementations, I don't have plans to change that, but you can if you wish.
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June 16th, 2018, 03:31 #14
- Join Date
- Jun 2009
- Posts
- 29
This is absolutely incredible! So much of this has been on my wishlist. I've only run into 2 possible issues, the size/reach "auras" no longer show up, and if the token has a "bloody" image on it you can no longer hover over the effects to get a description.
If you do manage to get strain/injury working please post it, I use that as well.
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June 16th, 2018, 03:38 #15
All the colored auras are gone as noted in the Preliminary, I've edited this to include reach auras. They were never correct for reach greater than 5ft as they only made a square and didn't respect 10/15/10 reach. I have no intention to change this, you can edit them back in yourself if you wish.
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June 16th, 2018, 03:44 #16
- Join Date
- Jun 2009
- Posts
- 29
>_< I've read that several times and still missed that. Also the reach thing is correct I believe FAQ
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June 16th, 2018, 05:12 #17Ping works both on 3.3.5A and 3.3.6 (test release). Are you pinging an image the player has access to? Upload a video or GIF.
And for all my comments above, this was done in a test campaign with only AK loaded.
EDIT: Attached a zip file containing a video: akpingdemo.zipLast edited by darrenan; June 16th, 2018 at 05:27.
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June 16th, 2018, 05:16 #18
Are you sure you have nothing else loaded. If any script is haphazardly replaced you'll get unintended side effects. They're interwoven in areas that might not seem obvious.
Regarding your ping issues, the host side not snapping is on purpose. I've found this disorients the host, and if you look at other VTTs, they don't "self ping" if the intention of the ping is to get other clients to focus. Some might, but this lack of self pinging in AK is by design.Last edited by Ken L; June 16th, 2018 at 05:28.
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June 16th, 2018, 05:30 #19
OK I can live without those features I guess.
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June 16th, 2018, 22:26 #20
- Join Date
- Nov 2015
- Posts
- 71
Hey, really great extension! Congrats!
But i found something odd happening...
When I use the encounter to populate the map and CT with the monsters for the encounter the token doesn't come invisible. All players can see the token and can also move it... When I click in the Hostile icon in the CT, it goes normal hiding again...
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