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August 16th, 2018, 22:08 #81
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August 17th, 2018, 01:27 #82
- Join Date
- Aug 2017
- Posts
- 7
Still a no go. I'm having several token functionality issues (Pretty much all of what's listed under 9 no longer seems to work).
I should be around this weekend to trouble shoot and figure out whats going on some more.
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August 17th, 2018, 01:34 #83
So map tokens is broken for you? That's difficult to break unless you have something special going on in your campaign. Are you sure you're on version 1.311? Also attach/upload a video if you can of the issue showing the extension version + problem.
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August 17th, 2018, 01:39 #84
- Join Date
- Aug 2017
- Posts
- 7
My apologies, i was SUPER vague which i know is extremely unhelpful during trouble shooting.
I just glanced again and realized I made an error when click and dragging from the NPC screen which was causing most of the "Part 9" functionality to not seem to work. I have cleared that up.
Map Ping is still not working unfortunately, tried both live and test server just in case with no mods loaded.
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August 17th, 2018, 01:41 #85
Np, if you can get video of the ping bug + extension version we can debug.
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September 21st, 2018, 05:25 #86
- Join Date
- May 2016
- Posts
- 166
Script Error.
Hello Ken,
We starting having issues after the last update just tonight 9/21. Getting an error message when you add an NPC to the C. Tracker from the map.
I've disabled all other extensions. I went in to GitHub and downloaded a fresh copy tonight.
Here's the steps to recreate:
Drag token from NPC window to map. The Top Layer is active.
The Token is on the map in yellow.
When I right click on the token and select the "Add to Tracker" I get the following error pop up:
Script Error: [string "scripts/manager_combat2.lua"]:644: attempt to perform arithmetic on a nil value
At that point the token is in the CT, but can not be interacted with.
Thanks for all the work on this extension. Please let me know if you have any other troubleshooting questions.
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September 21st, 2018, 20:45 #87
I'll take a look at it, I see 3.3.6A released. I kind wish there was a way to backtrack versions for compatibility's sake.
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September 22nd, 2018, 01:00 #88
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
Then, we would be trying to support people on all sorts of version mish-mash setups.
I don't think this is related to 3.3.6A vs. 3.3.6. I PM'd you the change files for Core/3.5E/5E for v3.3.6A. I specifically made minimal changes for this bug fix patch; and tried to avoid anything that would cause conflicts or errors with extensions. You'll see when you see the change files.
Regards,
JPG
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September 23rd, 2018, 15:10 #89
I didn't get a PM, but for brevity I did a quick check of the existing version and I can't seem to reproduce this issue.
Can you export a module with this NPC? That section of logic is my substituted addNPC handler for 3.5/PF as I decode it differently.
https://giant.gfycat.com/DistantConfusedFluke.webm
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September 23rd, 2018, 16:04 #90
A very nice module The only problem is that it does not work with the Strain and Injury extension (as someone already meantioned here) I have to see how to handle this manually when I want to use your Advanced Kombat (I am completely new here so I do not know how to rewrite the extension, so I have to handle this manually )
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