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Thread: Traveller 5?

  1. #1
    sirkerry's Avatar
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    Traveller 5?

    Would the MoreCore ruleset or the Classic Traveller ruleset with the Traveller 5 extension be the better choice for running a Traveller 5 game?
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Cypher System: Shotguns, Sorcery & Shenanigans
    Currently Playing:
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    Savage Worlds: Hell Divers
    Ambition & Avarice: Maelstrom Island
    Time Zone: Central Daylight Time (GMT-5)

  2. #2
    damned's Avatar
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    What are the core mechanics for T5?
    You could play Classic Traveller with MoreCore just fine - but its soooo much better in the full ruleset!

  3. #3
    sirkerry's Avatar
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    Quote Originally Posted by damned View Post
    What are the core mechanics for T5?
    It's basically roll dice for Difficulty Level < Characteristic Value + Skill Level with the occasional positive and negative modifiers to either the Char+Skill or actual roll. The Difficulty Level determines the number of D6s rolled, with Average being 2d6 but can be a few as 1d6 are as many as 10d6 or more. There are several other dice mechanics used like the Flux (1d6-1d6) variations for randomness, but I'd say that one is the core.
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Cypher System: Shotguns, Sorcery & Shenanigans
    Currently Playing:
    Shadowdark: ShadowRim Excursion
    Savage Worlds: Hell Divers
    Ambition & Avarice: Maelstrom Island
    Time Zone: Central Daylight Time (GMT-5)

  4. #4
    I'd love to build the T5 ruleset, a lot of it is very similar of course, but the dice rolling mechanic would need changing.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

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