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  1. #91
    Zacchaeus's Avatar
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    Quote Originally Posted by rob2e View Post
    Does 3.3.6 remove item identification on/off from the options? I also see NPCs have that option too (cool), but I think it's a mistake to remove the on/off functionality from the options menu.

    An example is I was dragging NPCs into a story entry and they were showing up as " [link] Unidentified Creature ", the only way I couldseem to fix that was to uncheck EACH ONE INDIVIDUALLY.

    That didn't make me feel good. lol

    Am I just crazy (perhaps illiterate) or is this the new intended way?
    There is an NPC Identification on/off option. Are you using that extension which interferes with the Identification options whose name I've forgotten?
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  2. #92
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    Identification options have been removed from v3.3.6 and it is always available for Items, Images and now for NPCs.

    By default everything is identified, unless explicitly isidentified=0 is set. You might have modules which are not yet updated to reflect this, because previously everything was unidentified unless explicitly isidentified=1 was set. This means hat after the change, existing modules most likely have the isidentified=0 value and thus everything is unidentified. You could check modules and determine which item should be unidentified and remove identification from other records.

    Quote Originally Posted by Zacchaeus View Post
    There is an NPC Identification on/off option. Are you using that extension which interferes with the Identification options whose name I've forgotten?
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  3. #93
    Zacchaeus's Avatar
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    You are correct Ikael. Although I'm on the test server my 'Updates Available' button wasn't lit up so I hadn't updated since that change was made - and so I totally missed that change.
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  4. #94
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    Quote Originally Posted by Zacchaeus View Post
    You are correct Ikael. Although I'm on the test server my 'Updates Available' button wasn't lit up so I hadn't updated since that change was made - and so I totally missed that change.
    I think I want to say “boo” to this change. What if someone wants the default to be identified rather than unidentified. Can’t that be left in the options?
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  5. #95
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    Quote Originally Posted by rob2e View Post
    I think I want to say “boo” to this change. What if someone wants the default to be identified rather than unidentified. Can’t that be left in the options?
    You mean the other way around? The default is identified as Ikael says. So unless specifically noted everything will be identified.
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  6. #96
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    Quote Originally Posted by Zacchaeus View Post
    You mean the other way around? The default is identified as Ikael says. So unless specifically noted everything will be identified.
    I found it to be the other way. I didn't change any settings and when I dragged NPCs to a story entry, they were all "Unidentified Creature" which is what caused me to post this.
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  7. #97
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    Quote Originally Posted by rob2e View Post
    I found it to be the other way. I didn't change any settings and when I dragged NPCs to a story entry, they were all "Unidentified Creature" which is what caused me to post this.
    Well, if you are like me and haven't hit the update button in a week or two, do that. I just tested and all NPC's that I drag to a story entry from whatever module is showing as identified.
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  8. #98
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    I usually only update when I see the red indicator, but I will definitely do it now.
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  9. #99
    So, more on that <Target> and name issue with 3.3.6. There is definitely a issue with the different version tho I can't nail down what it is. Here is the same view with the same campaign using 3.3.5A and then 3.3.6.

    32 bit 3.3.5A : https://i.imgur.com/Ue8igTH.jpg


    32 bit 3.3.6 : https://i.imgur.com/9UWq0rm.jpg (64 bit looks the same)


    If you're not seeing the same behavior try removing one from CT and re-adding them and then dropping them on the map. I've had some intermittent behavior but I can't figure out why. All 3 characters have a race/class from PHB (no gear).
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  10. #100
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    Quote Originally Posted by celestian View Post
    So, more on that <Target> and name issue with 3.3.6. There is definitely a issue with the different version tho I can't nail down what it is. Here is the same view with the same campaign using 3.3.5A and then 3.3.6.

    If you're not seeing the same behavior try removing one from CT and re-adding them and then dropping them on the map. I've had some intermittent behavior but I can't figure out why. All 3 characters have a race/class from PHB (no gear).
    Ok, I cannot reproduce this still using localhost to join my own game but my players were complaining that what you were seeing is indeed the case. Character names were just showing as a small white blob just as in your screenshot. NPC names were fine otherwise.

    EDIT: also the owning player could see their own token's title but the problem existed for tokens for characters that they weren't controlling.
    Last edited by Zacchaeus; July 22nd, 2018 at 22:11.
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