Thread: Test Release v3.3.6
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July 22nd, 2018, 10:21 #91If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 22nd, 2018, 10:43 #92
Identification options have been removed from v3.3.6 and it is always available for Items, Images and now for NPCs.
By default everything is identified, unless explicitly isidentified=0 is set. You might have modules which are not yet updated to reflect this, because previously everything was unidentified unless explicitly isidentified=1 was set. This means hat after the change, existing modules most likely have the isidentified=0 value and thus everything is unidentified. You could check modules and determine which item should be unidentified and remove identification from other records.
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July 22nd, 2018, 12:43 #93
You are correct Ikael. Although I'm on the test server my 'Updates Available' button wasn't lit up so I hadn't updated since that change was made - and so I totally missed that change.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 22nd, 2018, 13:20 #94rob2e - Join me on Discord!
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July 22nd, 2018, 13:39 #95If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 22nd, 2018, 14:11 #96rob2e - Join me on Discord!
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July 22nd, 2018, 14:18 #97If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 22nd, 2018, 14:23 #98
I usually only update when I see the red indicator, but I will definitely do it now.
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July 22nd, 2018, 15:36 #99
So, more on that <Target> and name issue with 3.3.6. There is definitely a issue with the different version tho I can't nail down what it is. Here is the same view with the same campaign using 3.3.5A and then 3.3.6.
32 bit 3.3.5A : https://i.imgur.com/Ue8igTH.jpg
32 bit 3.3.6 : https://i.imgur.com/9UWq0rm.jpg (64 bit looks the same)
If you're not seeing the same behavior try removing one from CT and re-adding them and then dropping them on the map. I've had some intermittent behavior but I can't figure out why. All 3 characters have a race/class from PHB (no gear).---
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July 22nd, 2018, 21:53 #100
Ok, I cannot reproduce this still using localhost to join my own game but my players were complaining that what you were seeing is indeed the case. Character names were just showing as a small white blob just as in your screenshot. NPC names were fine otherwise.
EDIT: also the owning player could see their own token's title but the problem existed for tokens for characters that they weren't controlling.Last edited by Zacchaeus; July 22nd, 2018 at 22:11.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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