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  1. #81
    Somethin's a little wonky. When I first opened a char sheet from the tracker the HP shows 0 on the char sheet. I have to re-enter the proper HP and delete any wounds, then kind of mess around adding/subtracting wounds until the tracker and sheet match up. Then in seems to sync between the two.

    FGC, 3.3.10, Current HP 2.5

  2. #82
    Any chance you could add a feature so that you see your Current HP as a number on portraits of character(s) you control so that if the GM is using "Status" view for for players on the combat tracker you (and only you) can see your actual HP without having to go into your character sheet during combat? (when in combat I prefer to keep the character sheet closed to save desktop space when possible, and when role-playing out of combat I generally keep the character sheet up to access any random request for roles and inventory etc. HP is without the biggest combat offender and it can slow combat opening and closing windows all the time.)

  3. #83
    Quote Originally Posted by Harcagnel View Post
    Any chance you could add a feature so that you see your Current HP as a number on portraits of character(s) you control so that if the GM is using "Status" view for for players on the combat tracker you (and only you) can see your actual HP without having to go into your character sheet during combat? (when in combat I prefer to keep the character sheet closed to save desktop space when possible, and when role-playing out of combat I generally keep the character sheet up to access any random request for roles and inventory etc. HP is without the biggest combat offender and it can slow combat opening and closing windows all the time.)
    Quote Originally Posted by zuilin View Post
    Somethin's a little wonky. When I first opened a char sheet from the tracker the HP shows 0 on the char sheet. I have to re-enter the proper HP and delete any wounds, then kind of mess around adding/subtracting wounds until the tracker and sheet match up. Then in seems to sync between the two.

    FGC, 3.3.10, Current HP 2.5
    Unfortunately, like Zacchaeus said here:

    Quote Originally Posted by Zacchaeus View Post
    The author of this extension isnt around much so I dont expect this one to be updated any time soon. Id suggest disabling this extension meantime.
    You probably won't get much of a response to any issues.

    Zuilin, it does look like the 1.6.0 update to 5e Combat Enhancer has caused issues with Current HP, so if you're using that extension, it's probably best to just disable Current HP.

  4. #84
    Quote Originally Posted by grimmlock View Post
    Unfortunately, like Zacchaeus said here:
    You probably won't get much of a response to any issues.

    Zuilin, it does look like the 1.6.0 update to 5e Combat Enhancer has caused issues with Current HP, so if you're using that extension, it's probably best to just disable Current HP.
    I am getting this error for the mod:
    [4/16/2020 11:54:05 AM] FGU v4.0.0 ULTIMATE (2020-04-14)
    [4/16/2020 11:54:40 AM] [<color="red">ERROR</color>] Unable to locate extension file. [Current HP] [campaign/template_char.xml]
    [4/16/2020 11:55:20 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
    [4/16/2020 11:55:20 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.

    (not sure the last two in that list are related).

    Anyone know the issue (I am running 5e combat enhancer as well)

    If Current HP is not supported anymore is there something equivalent that is?

    Thanks.

  5. #85
    LordEntrails's Avatar
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    Quote Originally Posted by solomani View Post
    I am getting this error for the mod:
    [4/16/2020 11:54:05 AM] FGU v4.0.0 ULTIMATE (2020-04-14)
    [4/16/2020 11:54:40 AM] [<color="red">ERROR</color>] Unable to locate extension file. [Current HP] [campaign/template_char.xml]
    [4/16/2020 11:55:20 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
    [4/16/2020 11:55:20 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.

    (not sure the last two in that list are related).

    Anyone know the issue (I am running 5e combat enhancer as well)

    If Current HP is not supported anymore is there something equivalent that is?

    Thanks.
    See Post #65 https://www.fantasygrounds.com/forum...l=1#post470728
    for the last status from the creator of this extension.

    No alternatives I'm aware of.

  6. #86
    Thanks but that’s a shame. The way this mod works should be the default behaviour in FGU imo. Will disable.

  7. #87
    @solomani
    You can also change the .ext to a .zip and remove the offending line from the extension.xml
    That's gotten it running for me on FGU.
    Not sure exactly how acceptable this is in regards to licensing of extensions and such so I'm not willing to post the update myself. Although if I hear from one of the mods that it's acceptable I'd happily just post the FGU fix.

  8. #88
    LordEntrails's Avatar
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    Quote Originally Posted by kentmccullough View Post
    @solomani
    You can also change the .ext to a .zip and remove the offending line from the extension.xml
    That's gotten it running for me on FGU.
    Not sure exactly how acceptable this is in regards to licensing of extensions and such so I'm not willing to post the update myself. Although if I hear from one of the mods that it's acceptable I'd happily just post the FGU fix.
    I've sent Tielc (the OP) a PM asking for his permission. If we don't receive it in a few days we can assume you can post and redistribute under similar terms (non-commercial and via the forums). Though you may wish to start a new thread liek Tielc did when he forked this extension from one xxxElitexxx had made.Please just make sure to give credit

    I do encourage all community content have a license statement with it (see my signature) to make it easier for folks in the future.

  9. #89
    Quote Originally Posted by LordEntrails View Post
    I've sent Tielc (the OP) a PM asking for his permission. If we don't receive it in a few days we can assume you can post and redistribute under similar terms (non-commercial and via the forums). Though you may wish to start a new thread liek Tielc did when he forked this extension from one xxxElitexxx had made.Please just make sure to give credit

    I do encourage all community content have a license statement with it (see my signature) to make it easier for folks in the future.
    I'm seeing other errors, functionality-wise; some things just not working. If you fork it, @LordEntrails, let me know and I'll tell you the bugs I'm finding.

  10. #90

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    Hi there everyone. I am currently not using Fantasy Grounds, and haven't looked at this extension for some time.

    I am completely okay is someone wants to take it and update as their own. I'm glad to see that people liked the initial functionality enough to keep it alive!

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