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Thread: 13A Bug Reports

  1. #41
    Adding new spells, instead of using existing from the library, will not have the option to add the ‚level‘ for damage generation.

  2. #42
    Formatting of text boxes is not working. No differentiation between headers, patagraphs, tables, etc.

  3. #43
    Any progress on patching of the errors, mentioned some weeks before?

  4. #44
    Yes, there's been progress - they're being worked on. I'll have them done as soon as I can.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #45
    Quote Originally Posted by dulux-oz View Post
    Yes, there's been progress - they're being worked on. I'll have them done as soon as I can.
    Cheers
    Thank you for working on it. Appreciated. We are just starting our new Campaign, running ‚Into the Underworld‘.

  6. #46
    One more minor error, the Common rust monster attributes in the bestiary are all set to 0, needs fixing, too.

  7. #47
    Quote Originally Posted by Targas View Post
    One more minor error, the Common rust monster attributes in the bestiary are all set to 0, needs fixing, too.
    Yeah, I was aware of that one - thanks for pointing it out, though
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #48
    After our first test session, a couple of Errors appeared, as below:
    During Combat, escalation die starts in round 0 with -1. Please fix. Should be 0. It will increase correctly, but start figure is wrong.

    Ability checks on char main tab, is not considering level bonus, if the dice symbol is clicked for a specific attribute. Only the mod result is used for ability checks. please fix, should include level bonus.

    Kobold Archer attack Tiny Crossbow or Javalin - typo should be named Javelin

    Missed Damage by Class is not automatically applied, if a missed attack is rolled. Missed damage should be equal to level of char, depending on class.

  9. #49
    Thanks for the feedback, I'll add them to the (slowly) diminishing list.

    (Oh, and BTW, you don't need to add the "please fix", OK?)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #50
    hawkwind's Avatar
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    Oct 2012
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    London Calling
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    2,592
    i have bought this rule set and found annoying bug on the chatterer sheet. On the abilities tag you cant drop and drag feats but you can drag and drop talents into the talent box

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