Dune 2d20
Page 25 of 25 First ... 15232425

Thread: 13A Bug Reports

  1. #241
    Quote Originally Posted by darrenan View Post
    Ok, confirmed that this ruleset IS vaulted. Even though I'm the developer, I never was gifted the official copy of the ruleset, so I was seeing the .PAK file I manually generated as part of development/testing.
    Oh OK. So are the LUA scripts and the XML files that are utilized by 13th Age in the 4E.PAK file? I ask, because unlike my vaulted Call of Cthulhu 7 and Traveller 2 rulesets, the 13THAGERULESET.dat file doesn't contain a single folder with LUA or XML files.

  2. #242
    So are the LUA scripts and the XML files that are utilized by 13th Age in the 4E.PAK file?
    No. As I said previously, 13th Age no longer inherits from 4E. It is it's own self-contained ruleset inheriting directly from CoreRPG. However, I do see all the ruleset files in the .dat file, see attached image.

    13thAgeDat.jpg

  3. #243
    OK I'm following you, I must have missed it during my last browse. I'm now seeing \campaign along with a \scripts and \strings folder within the DAT.

    Is there any chance a PAK will ever be released for this ruleset?

  4. #244
    Because it's a paid ruleset, I would guess not.

  5. #245
    Quote Originally Posted by darrenan View Post
    Because it's a paid ruleset, I would guess not.
    Note though, that not all rulesets that are paid for are vaulted. The D&D 5E and Paizo RPGs have to be purchased to obtain all of the ruleset features, yet they're non-vaulted and provide PAKs that can be modified. They're admittedly not the best examples though, as those TTRPGs all have Open License Agreements. Savage World Adventure Edition and Savage Worlds Deluxe (both paid for rulesets) on the other hand, don't have OLAs yet they provide PAK archives in the \ruleset folder which owners can modify.

    There's customizations I'd like to make to the 13Age Character Sheet, in order for it to better suit the way I run the Midgard World setting. Without a PAK archive though, I wouldn't know where to begin.

  6. #246

    Join Date
    Feb 2016
    Location
    Wisconsin
    Posts
    33
    I'm not 100% sure when this error appeared, but my group is all experiencing an error each time they open any item.

    I tested with a fresh campaign with no extensions loaded, but it still appears. It appears each time an individual item is opened.error.png

  7. #247
    Just pushed a ruleset update that should address that issue. Please run a new Check for Updates, and try again.

    Regards,
    JPG

  8. #248

    Join Date
    Feb 2016
    Location
    Wisconsin
    Posts
    33
    Thank you! It's all sorted out

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fallout 1

Log in

Log in