Thread: 5E Random Treasure Generator
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November 16th, 2020, 04:52 #61
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November 16th, 2020, 08:20 #62
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Not sure if this thread is still active, but I'm trying to use the treasure-tables.mod in FGU v4.0.1 and I can't seem to get the "Generate Random Treasure Parcel" button to create anything other coins? And how exactly does it roll? I have setup a CR18 encounter consisting of Hobgoblins and Frost giants. Would it be rolling the same table (CR17+) for each of those monsters??
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November 16th, 2020, 12:38 #63
Coveny let me test it today and see. I have not use it in Unity since Unity released.
Eroc999 Welcome! So by default it only has one small table it uses to generate a few coins and that is it. You will need to make tables for what you want it to roll for. I will try a post some more detailed instructions after I get some time to test.If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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November 16th, 2020, 14:15 #64
Looks like it is working like I stated before. You need to use the original one then put in the modified one. I am adding mine in but you need to thank FeatherRin. They provided the code.5E_Random-Treasure.ext
Eroc999
You need to build tables that are like Challenge Ratings 00 Through 01. You will need to put them in the Random Treasure Generator Extension group. You will also need to remove the Sample on that is there.If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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November 16th, 2020, 16:04 #65
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I did some testing with this. I put in Olog's version of the extension and then put in your version of the extension. Neither works. I still roll from the DMG regardless. Does it make a difference that my tables are from a module (attached) in unity rather than directly from the campaign maybe?
I do notice that in classic I get a module named "Olog's Random Treasure Table" but I don't see that in unity. I don't USE it in classic though maybe it makes a difference. Also for me in unity it always makes a new sample table every time I load the campaign. (even if there is a sample table there already) Gauntlet_Road_Randoms.mod
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November 16th, 2020, 16:26 #66
Coveny since you are getting the table in Unity that tells me you are using the original ext. Now Close Unity completely. Put in the ext from my earlier post and it should stop making the sample each time. You will need to make tables called
Challenge Ratings 00 Through 01
Challenge Ratings 02 Through 02
Challenge Ratings 03 Through 03
etc
They have to be named that and they have to be put in
Random Treasure Generator Extension group for this to work. You might want to start by modifying the sample that comes with it. Make a
Challenge Ratings 00 Through 04 that gives silver
Challenge Ratings 05 Through 99 that gives gold and a few items
Then change the amount of creatures so you get it to roll multiple times. If you do not have it calculate the cr you just put assign it. This will roll for each of the creatures in the encounter. then you can just change the cr higher and it should roll on that part of the table. I hope that makes sense.If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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November 16th, 2020, 16:35 #67
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So your changes require the table names to be named exactly like that, and combine CR 0 with CR 1 then individual tables for the rest of the CRs all the way to 99?
My table is named as such:
CR 0-0
CR 1-1
...
CR 23-99
It works in Classic with those names, so I assume you've hardcoded to those names in the new version of the extension?
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November 16th, 2020, 22:09 #68
FeatherRin is the one that fixed this. I am not sure what the exact options are for the table names. I just know when I use the ones I listed it works.
If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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November 16th, 2020, 22:13 #69
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November 17th, 2020, 01:49 #70
OK here you go. Please realize that this has zero support. The new list is
{{0,0, "CR 0-0"},
{1,1, "CR 1-1"},
{2,2, "CR 2-2"},
{3,3, "CR 3-3"},
{4,4, "CR 4-4"},
{5,5, "CR 5-5"},
{6,6, "CR 6-6"},
{7,7, "CR 7-7"},
{8,8, "CR 8-8"},
{9,9, "CR 9-9"},
{10,10, "CR 10-10"},
{11,11, "CR 11-11"},
{12,12, "CR 12-12"},
{13,13, "CR 13-13"},
{14,14, "CR 14-14"},
{15,15, "CR 15-15"},
{16,16, "CR 16-16"},
{17,99, "CR 17-99"}};
If at some point you need to update the list you just need to rename the ext to zip then extract out the files.
scripts\gen_treas.lua is the file you will need to update. I have also renamed the ext so no one else gets it in confusion so you will need to move the original to another directory or just do not enable it.
Sorry typo here it is fixed.CR_0_0_5E_Random-Treasure.extLast edited by Granamere; November 17th, 2020 at 01:56.
If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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