STAR TREK 2d20
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  1. #41
    Quote Originally Posted by mgummelt View Post
    Sure, try it out, see if it works for you, too.
    Will do so tomorrow, going to bed now. Thanks a lot for sharing!

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  2. #42
    Cool, if you need help getting it working, let me know. We can meet up in the FG discord channel and work it out.

  3. #43
    Quote Originally Posted by mgummelt View Post
    Cool, if you need help getting it working, let me know. We can meet up in the FG discord channel and work it out.
    Everything is working fine now, thank you so much!

    I support ORC(L) and #opendnd!

    Check out my Extensions and Materials for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.
    Midjourney Art: AI generated images for my campaign.

  4. #44

  5. #45
    Just wanted to say thanks for making the FGU updated version! You superstar!

  6. #46
    I dont know if I broke it but it will roll random parcels in on campaign (my test campaign) but wont roll in my main campaign. I have the same extensions and mods loaded in each one and I have tried it on the same encounter from Icespire orc encounter. It rolls for coins and treasure in the test one but does not roll at all and just puts coins, without a roll, for my main campaign.

    Nevermind. I figured it out as I forgot to copy the tables.
    Last edited by ranole; July 14th, 2020 at 10:50.

  7. #47
    Quote Originally Posted by mgummelt View Post
    Sure, try it out, see if it works for you, too.
    I'm using your FGU compatible version of the Random Treasure generator and when I roll, I get a script execution error after it finishes rolling and creating the parcel. The error is:
    Code:
    Script execution error: [string "scripts/manager_table.lua"]: 64: attempt to index field 'nodeTable' (a nil value)
    EDIT* Just me being stupid and forgetting to load one of the modules the tables roll on.
    Last edited by mattekure; July 20th, 2020 at 18:48.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #48
    Here's all currently relevant info (check date of post):

    In FGU currently the custom parcels dont work unless you set them manually in the default config.
    You will also have to bypass (or delete) the error check, otherwise it will generate a new basic template at each startup.

    If you use VeX's Random Treasure Generator:

    Code:
    local defaultTiers=
    {{0,1, "Challenge Ratings 00 Through 01"},
    {2,2, "Challenge Ratings 02 Through 02"},
    {3,3, "Challenge Ratings 03 Through 03"},
    {4,4, "Challenge Ratings 04 Through 04"},
    {5,5, "Challenge Ratings 05 Through 05"},
    {6,6, "Challenge Ratings 06 Through 06"},
    {7,7, "Challenge Ratings 07 Through 07"},
    {8,8, "Challenge Ratings 08 Through 08"},
    {9,9, "Challenge Ratings 09 Through 09"},
    {10,10, "Challenge Ratings 10 Through 10"},
    {11,11, "Challenge Ratings 11 Through 11"},
    {12,12, "Challenge Ratings 12 Through 12"},
    {13,13, "Challenge Ratings 13 Through 13"},
    {14,14, "Challenge Ratings 14 Through 14"},
    {15,15, "Challenge Ratings 15 Through 15"},
    {16,16, "Challenge Ratings 16 Through 16"},
    {17,99, "Challenge Ratings 17 Through 99"}};
    If you have
    Code:
    Script execution error: [string "scripts/manager_table.lua"]: 64: attempt to index field 'nodeTable' (a nil value)
    You are missing one of the required modules.

    VeX's table requires:
    *D&D 5th Edition Dungeon Master's Guide
    *VeX's Trinket Horde
    *VeX's Random Treasure Tables




    Here's mine modification if ur lazy.
    Attached Files Attached Files
    Last edited by FeatherRin; July 26th, 2020 at 04:27.

  9. #49
    Quote Originally Posted by Milmoor View Post
    I can generate treasure, but keep having to delete the table to default to the DMG. The table gets recreated every time I restart FG. I delete Tables/Random/Treasure Generator Extension/Sample Random Treasure Table CR 0-99. I'm overlooking something, but what?
    Anyone who solved this?

  10. #50
    Quote Originally Posted by Milmoor View Post
    Anyone who solved this?
    Default table is broken (see my comment above)
    You have to change the default table (and bypass the creation process) to your preferred table in the mod to avoid this.

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