Thread: Equipment Packs / Kits
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May 27th, 2018, 00:20 #11
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Yea it sure is a lot of work. I have most of the xml functions down pretty well where I don't need too many templates anymore. I really liked the idea of being able to create my Skybound Campaign setting in FG and as a digital book as well. The only way this was going to work was to learn how to create mod files from scratch. Now I am able to make content equaling in function to officially published content. Including the really nice Reference Manual library object. It is time consuming for sure but it's work it. I have my artist now on coming up with some original artwork for all of the books I am writing.
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May 27th, 2018, 16:04 #12
It should also be noted that the <subitems> script is only present in the 5E and C&C rulesets, so equipment packs built with that XML won't work (yet!) in the other rulesets. For those, the parcels is still the best option.
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May 27th, 2018, 17:32 #13
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I dont think I am fully understanding the mechanics of rhe subset tag. Where in falling short is the link class. When a module is loaded into fantasy grounds... Does fantasy grounds pool all of the assests together behind the scenes? If so then I understand why the items in the subset element only reference each items originating record. If not then I in can see why I still cant get my ninja pack to behave like the officially published equipment packs. If the latter is the case then do I need to recreate these items in my reference element? I hope not. Im not a fan of redundant entries.
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May 27th, 2018, 18:16 #14
Each sub item is just a link to the item. So the XML will be something like as follows
Code:<bag> <name type="string">Bag</name> <count type="number">1</count> <link type="windowreference"> <class>reference_equipment</class> <recordname>reference.equipmentdata.bag@yourmodulename</recordname> </link> </bag>
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/
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April 25th, 2023, 00:00 #15
I know this is an old thread, but I have two questions:
1. Is editing the XML still the best way to create equipment packs?
2. Someone above said this code works only in 5e and C&C. Is this still true? I was interested in making equipment packs for Call of Cthulhu, but if this template doesn't work there, I'll just use parcels. I just thought D&D-like equipment packs would be cool.
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April 25th, 2023, 00:08 #16
In the case of 5E, you type 'Equipment Packs' into the subtype field and it will provide you a place to add or drop items into the pack.
Dominic Morta
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April 25th, 2023, 00:22 #17
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