Thread: 5E Encounter Calc (updated)
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May 25th, 2018, 20:39 #1
5E Encounter Calc (updated)
Tested with FG version 3.3.5.
This is an update/streamline of hereander's original version that was updated by Fudly.
How it works:
Put the attachment in your fantasy ground's extensions folder. On my computer that is:
C:\Users\Olog\AppData\Roaming\Fantasy Grounds\extensions
Activate the extension for your campaign
pic1.png
Choose whether you want to get party levels from the combat tracker or the party sheet.
pic2.png
To use this, as you're creating a new encounter, click the refresh button to update the XP total, and then press "Calculate Encounter Difficulty" to output the difficulty of the encounter to chat.
pic3.png
This version uses Fudly's formula for calculating the difficulty, which seems to agree with the 5E DMG. I removed the "super deadly" threshold, and any changes to the random encounter template. Encounters generated using random encounter template will still have the difficulty calculator available.
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May 25th, 2018, 21:13 #2
Nice
I've replaced the old one with this version in the extension sticky.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 26th, 2018, 01:49 #3
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July 13th, 2018, 04:41 #4
Thank you! This is amazing. I enjoy kobold fight club for encounter calculating on the fly, but have been without internet occasionally (use FG for running games IRL at the table) so this is perfect.
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July 14th, 2018, 04:59 #5
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Very Nice! Thank You.
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August 1st, 2018, 00:30 #6
Hello! Quick question. I used the old version a lot and thanks for that!! I am super happy to see a new one. Quick question: I need to do some planning but all of my players haven't leveled up yet. Is this calculated just on the level from the character sheet? If so, then I'll just update the existing characters prior to them importing their new ones. If not, then what is it calculated from (from the character sheet... I know that I have to have them added to the party sheet) Thanks.
Hawk
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August 1st, 2018, 19:15 #7
It pulls the character's levels from either the party sheet or combat tracker (selectable in the options). Those levels ultimately come from the character sheets. You can always create a group of dummy char sheets that just have some levels of a class. The calculations don't care about which class or race or anything else.
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August 1st, 2018, 19:17 #8
I didn't notice this has been updated. Nice, Olog! Quick question. Have you tested with the new release yet? If not, I'll play around with it but understand there could be some issue. Thanks again!
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August 1st, 2018, 21:27 #9
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August 23rd, 2018, 16:40 #10
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I believe that adding new mobs to the encounter doesnt changes the output.
Unless I am doing something wrong, but going from 2 goblin which would be trivial towards 20 goblins .. should result in at least a slightly higher difficulty according to the calculator? Yet it still states trivial.
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