STAR TREK 2d20
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  1. #21
    Its a catch 22. Im not a big fan of the local fantasy player, but the online doesn't integrate. Ive just spent the morning trying to force it. I can get wget to run the REST to call the audio, but FG doesn't like calling wget either. Was worth a shot.

  2. #22
    Quote Originally Posted by twistedtechmike View Post
    Its a catch 22. Im not a big fan of the local fantasy player, but the online doesn't integrate. Ive just spent the morning trying to force it. I can get wget to run the REST to call the audio, but FG doesn't like calling wget either. Was worth a shot.
    Yep. This is why I won't switch to the online player......
    Live stream: https://www.twitch.tv/gwydione
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  3. #23
    Quote Originally Posted by Gwydion View Post
    Yep. This is why I won't switch to the online player......
    With the voicemeter banana and cleanfeed broadcast solution that Gwydion has described in a video tutorial, which I use, it’s quite possible to skip the Syrinscape Online Player. In fact it’s even better with this cleanfeed set up, because you can still use the Syrinscape Fantasy Player desktop edition, but also tabletop audio, and other sounds directly from YouTube etc.

    Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
    Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games

  4. #24
    Quote Originally Posted by dulux-oz View Post
    Hi Everybody,

    Just me sticking my $0.02 worth in - yes, this will work, although I find it rather more complicated than simply using the DOE:Sound - but each to their own. There is also some concern around whether the resulting links will be exportable (and then re-importable) into a Module correctly 100% of the time - originally, with version 1 of the DOE:Sound the approach listed in the first post here was the one we took to getting sounds working, but there were a lot of problems in getting the links working properly (especially around exporting the links in modules and then re-importing them). However, I know Moon Wizard has changed some of the URL-sub-engine in the FG-engine, so those issues may have since been reduced, or even removed; I don't know, as I haven't done the extensive testing (again) that we did when we came up with our original solution to the problems (which was released in version 2 of the DOE:Sound).

    So yes, if you want use the above technique it'll work, and thanks to Gwy for laying it out - I, personally, will continue to use the DOE:Sound with the Miniboards (as described in the DOE:Sound Manual) because I know it works and its easier to set up - not only for Syrinscape Sounds but for mp3 files (and others) as well.

    Well done Gwy

    Cheers

    Is DOE:Sound no more? Do you have any suggestions other than the post above now?

  5. #25
    Quote Originally Posted by Winchester View Post
    Is DOE:Sound no more? Do you have any suggestions other than the post above now?
    DOE: Sound was removed. There are two alternatives available. One published here on the FG forums by Celestian. The other I wrote which is available on DMsGuild.

    https://www.dmsguild.com/product/301...iate_id=712946
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

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