Thread: Sunrise Maiden Build as PC ship
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May 2nd, 2018, 03:47 #1
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Sunrise Maiden Build as PC ship
Is it me, or is the Sunrise Maiden completely breaking the rules for starship creation? I tried building and its over on BPs and PCUs by a significant margin. Also, there is an aft mount that appears unavailable to addon as well.
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May 2nd, 2018, 04:04 #2
Yep - the pregens are janky like that too!
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May 2nd, 2018, 04:22 #3
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NPCs were a little janky, but the maiden is like 2x PCU and 2 points over BP. PCU that high isn't janky, its so far past janky, janky is a dot to it.
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May 2nd, 2018, 05:07 #4
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I was able to make the Sunrise Maiden both on paper and in FG without any math issues, other than FG adds drift engine PCU to the PCU total. If you notice in the book a drift engine has a Min PCU the ship generates not a PCU usage, the idea about this is to enter the drift some systems are shutdown, thrusters have to be, but other ones can to give it the short burst of power it needs (1 min). With that in mind the PCU is just under the usage. The one weird thing with that ship is the rec suite is charged like the holo suite it is but also has a gym for free. There is a cost for adding a aft weapon mount and the extra mount is listed under systems in the book. All in all with the free Gym it comes out to exactly 95 build points. I attached a screenshot of it all build out.
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May 2nd, 2018, 05:10 #5
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Forgot to say I had to create my own extra light mount item because there were non in the ship parts.
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May 2nd, 2018, 13:58 #6
I saw this too when first learning Starfinder. However, after doing some research, it appears this is a design decision with Starfinder - unlike Pathfinder, in Starfinder NPCs do not follow the same build rules as PCs. Their stats are CR based - for example, you can have a CR 1 NPC with lots of armour but a low AC which has nothing to do with the armour they're wearing. The equipment is mostly for flavour and, of course, loot!
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May 3rd, 2018, 15:16 #7
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April 23rd, 2020, 19:18 #8
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- Oct 2019
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How did you create the extra aft weapon mount? I see the way to add an item, but all the fields aren't exactly clear as to what they should be used for.
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April 23rd, 2020, 19:38 #9
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- Jun 2018
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So hey, how do we add Extra turrets? I've been trying and been unable to get very far, considering the extra turret equipment does not seem to exist in Fantasy Grounds, or it's hidden in a way I cannot find it... And it will not allow me to force another weapon on to the ship object by dragging and dropping. Do I have to type it/force it, or is there a 'right' way to do it?
This may have been recent changes that disallowed this, as I had an old messed up version of the Maiden from before the new starship revamp that had the Flak Turret (aft)
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April 23rd, 2020, 22:39 #10
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Under Weapons tab you can add extra weapon mounts and define/customize them. Then under the BP magnify glass on the Main tab, add a custom line for the BP cost. You can also do this for when your players spend BP to upgrade weapon slots, too. Drag and drop SHOULD work once you have the extra weapon mounts define under the weapon's tab, but if it doesn't it can still be manually entered.
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