Thread: Character Sheet and DM Approval
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April 27th, 2006, 21:27 #1
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Character Sheet and DM Approval
This is probably a simple question. If I am running a campaign, how am I able to approve/disapprove a player's character? For instance, if I pick up a new player and he has a fighter with a 25 STR at level 1 or somehting insane, is there any recourse short of kicking him? I am totally new to the software, so I appreciate any help. Thanks in advance
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April 27th, 2006, 21:58 #2Originally Posted by eriadoc
If a player has broken your generation rules ask them about it. When dealing with someone you haven't had experience with before always give them the benefit of the doubt first. They likely made an honest mistake.
If you can't resolve the conflict then just tell the player that they're not going to find what they're looking for in your game, and wish them better luck somewhere else.
All of this really hinges on you clearly defining how you expect your players to create their characters right up front. If you don't do that... well... good luck
As for the software doing some sort of character validation like Neverwinter Nights? No. That task is left to you.
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April 28th, 2006, 03:15 #3
When my group made our characters, we had one session where all of us logged on, I explained the rules (I also sent out a document prior to help them design the character), and we used up an entire session making characters.
I know for pickup games that's probably not the easiest solution, but if you have a set group, that's definitly the way to go.DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
PC 2: That damn 'O' just won't die!
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April 28th, 2006, 13:15 #4
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Originally Posted by mr_h
I made it even easier by using the point buy system so players could create their characters offline and then show up with the numbers to input on the character sheet.
rv
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April 28th, 2006, 15:21 #5
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I just tried the point buy system with my group and it went great. Evens the players out and really made them think about what type of character they were making.
Before just kicking a player, I would just ask him to explain how he got the 25 in your example. Maybe there was a misunderstanding of how you set up the game. My thoughts have always been if a player is going to cheat they are going to cheat. Just watch to ensure it doesn't make the game less fun for the other players. If that happens, then it is time to ban.
Players that cheat should always encounter mobs that cheat. It kind of balances things out.
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April 28th, 2006, 17:13 #6
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April 28th, 2006, 21:30 #7
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Thanks for the input. I've had no such instance - I was simply using an exaggerated example. I am hosting my first game this weekend and trying to figure out the tools. Getting my players characters into my campaign has turned into a bit of a challenge, as I don't even know how they can roll up characters locally and then play them after connecting to me.
For the sake of clarity (and anyone that tries searching as I did), I've started a new thread asking about this at
https://www.fantasygrounds.com/forum...7680#post27680
Thanks for the help!Last edited by eriadoc; April 28th, 2006 at 21:48.
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