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December 8th, 2020, 04:21 #21
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December 8th, 2020, 13:06 #22
Sorry to hear this. You obviously put a lot of work into the extension and it worked well when I tested it. Thanks for making the effort.
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Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
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December 8th, 2020, 14:15 #23aka Laendra
(Discord: Laendra#9660)
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My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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December 8th, 2020, 14:31 #24
The problem was it was too Starfinder specific, there is brain storming going on elsewhere for a more general Location System.
Will see what happens.Discord User : Samarex#0318
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December 8th, 2020, 22:34 #25
- Join Date
- Mar 2018
- Posts
- 67
Samarex,
That sucks! Thanks for working on this. It's too bad that Starfinder is too Starfinder specific. And it couldn't stay around long enough until whatever is "being brainstormed" sees the light of day? Sheesh! Each game has specific things. That's what makes them special and why I only play some of them. If everything is just going to be generic, then maybe we should be reconsidering our investment in FG and look elsewhere for a more open community.
Flyteach
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December 8th, 2020, 22:36 #26
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- 21,061
When talking about this, I just asked that any changes like this remain in extension form, and not be internalized into the ruleset (in order to not conflict with future plans). I gave no other direction about the existence of the extension, and I think it's fine if it remains an extension.
Regards,
JPG
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January 19th, 2021, 22:57 #27
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I really want to thank you for this. I GM Starfinder Society games on FGU, and a lot of the encounters include custom creatures that aren't available in any of the Alien Archive books. This will cut my prep time down in a big way.
Do you happen to know if a similar parser is in the works for starships, since that is another area where I spend a lot of prep time?
Thanks, and keep up the great work.
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January 19th, 2021, 23:24 #28
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January 21st, 2021, 23:01 #29
Weapon Specialization extension..
https://www.fantasygrounds.com/forum...874#post572874aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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January 29th, 2021, 01:48 #30
There is a new extension named ChatBat that I have started using in my SF games that makes targeting very quick for GM and Players. Here is a link to it https://www.fantasygrounds.com/forum...531#post574531 I put the Chat commands into the hotkey bar and you can cycle through enemy or friendly tokens. As you cycle through the range arrow also switches to the targeted token.
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Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
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