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April 22nd, 2018, 08:43 #1
Monster imports from Adventure tools?
Hi all, I have tons of monsters edited from Adventure Tools. Is there a way to import them into FG?
Cheers
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April 23rd, 2018, 11:22 #2
I have been looking into this for the past weekend, but haven't found anything, sorry. I'm afraid you'd have to change or create monsters after you get them into FG.
To err is human.
To arrrr is pirate.
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April 24th, 2018, 07:09 #3
Bugger! Thanks for checking I replied to your thread about critical hits too.
Cheers
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April 24th, 2018, 11:22 #4
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April 24th, 2018, 14:30 #5
Have you looked at NPC Engineer, that might help expedite the import process.
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April 24th, 2018, 16:16 #6Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 24th, 2018, 23:31 #7
Yeah, sorry. I have enough on my hands trying to make a suite of parsing programs for one edition
What is Adventure Tools, though? Is there a URL?
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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April 26th, 2018, 02:59 #8
Adventure tools is part of the Wizards of the coast tools for ddi subscribers, although there was a downloadable version. It allows you to customize any of the 4E monsters. I modified a lot of monsters in a great DM tool called Masterplan before I discovered FG, which pretty much made Mplan redundant.
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April 26th, 2018, 23:20 #9
Ahh, ok. Thank you!
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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April 27th, 2018, 00:46 #10
That NPC Engineer looks great! Good stuff
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