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  1. #1

    Auto unconscious effect in D&D 5E

    Is there any way to turn off the auto unconscious effect added to enemies when the party damages past its HP min? This can be quite annoying when they are fighting an intense battle and I want the enemy to last a little longer.

  2. #2
    LordEntrails's Avatar
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    Nope. I just up their hit points before they get killed or try to be quick about it. You can also play the mummy trait and make a role and tell them that they knocked it down, but it gets back up! It's probably scarier for them anyway when they don't know if the enemy is immortal or not *G*

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  3. #3
    The problem is it shows the "unconscious" effect to the players. Its just tough to keep up with fast clickers and multiple enemies. It would be great if it were a option to unclick in the settings.

  4. #4
    Thanks for the reply! it would be nice to have the option to turn it off though.

  5. #5
    LordEntrails's Avatar
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    It would be, add the idea to the wishlist
    https://fg2app.idea.informer.com/

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  6. #6

  7. #7
    Can you hide effects of your DM tokens to the players? i think this option exists on the options menu.

  8. #8
    Zacchaeus's Avatar
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    Quote Originally Posted by Henrique Oliveira Machado View Post
    Can you hide effects of your DM tokens to the players? i think this option exists on the options menu.
    You can but the unconscious effect has consequences for attacks and damage which I don't think the OP wants. I think what he wants is a situation where the NPC (or player character I assume) does not automatically get the unconscious effect when reduced to zero hit points. This, of course, is how the rules work (it isn't there becasue the developer thought it would be a good thing); so what is being asked for is something not in the rules.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9
    Quote Originally Posted by Zacchaeus View Post
    You can but the unconscious effect has consequences for attacks and damage which I don't think the OP wants. I think what he wants is a situation where the NPC (or player character I assume) does not automatically get the unconscious effect when reduced to zero hit points. This, of course, is how the rules work (it isn't there becasue the developer thought it would be a good thing); so what is being asked for is something not in the rules.
    Interesting. It is how the rules work, but 5E DM Guide also says the DM is can bend rules and use them more like guidelines at times. The game is about having fun. Its no fun when a boss is killed early or the "destined" PC doesnt get the kill shot. I am not saying I do this all the time, but I'm in a situation where the characters have out-leveled the areas they are running through in POA and I like making some - especially bosses, a little tougher. In the case of my player characters, I like that it does this automatically, its just the NPC's/enemies that I control I find it frustrating. Thanks for the response though! Ill just have to manually adjust them from here on out.

  10. #10
    Quote Originally Posted by Macabreus View Post
    Interesting. It is how the rules work, but 5E DM Guide also says the DM is can bend rules and use them more like guidelines at times. The game is about having fun. Its no fun when a boss is killed early or the "destined" PC doesnt get the kill shot. I am not saying I do this all the time, but I'm in a situation where the characters have out-leveled the areas they are running through in POA and I like making some - especially bosses, a little tougher. In the case of my player characters, I like that it does this automatically, its just the NPC's/enemies that I control I find it frustrating. Thanks for the response though! Ill just have to manually adjust them from here on out.
    I think Zachaeus did not meant you are doing it wrong, he only meant that FGs is designed to do that automatically because that is how the rules tells us how it should be. So the system functions as it should, and it is automatic as it is designed to be.

    I think LordEntralis answer is the best one. you can add HP before the NPC gets the final blow if ou see he is gonna fall before intended time. Of if he falls before that, you can say he got knocked down and is geting up again. Then use my answer and hide effects on NPCs at the options menu so your players will not see that the NPC was unconscious and that you fudged a result.

    you can even add immunity to all damage when you want him to fall only when you want him to fall, if you hide status from players.

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