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  1. #31
    Quote Originally Posted by ddavison View Post
    We apologize for the delays. There were some health issues that created an unforeseen delay.
    Thanks for the update Doug, we will work thru this and get the update as quickliy as we can.
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  2. #32
    Do we have any updates on this? I'm about to start a new campaign and would love to know if FG is close to having this or not.

  3. #33
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    Quote Originally Posted by Blacklamb View Post
    Do we have any updates on this? I'm about to start a new campaign and would love to know if FG is close to having this or not.
    I dont believe so.
    The dev doing this part of the code has been unwell.

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  4. #34
    Am I missing something? Where do I find the starship frames to drop into the ship creator?

    Please delete this post I posted in the wrong section of the forums. I apologize!
    Last edited by UltimateGM; April 22nd, 2019 at 00:48.

  5. #35
    Quote Originally Posted by UltimateGM View Post
    Am I missing something? Where do I find the starship frames to drop into the ship creator?

    Please delete this post I posted in the wrong section of the forums. I apologize!
    Frames are under the starship button. The parse places NPC ships from modules in this tab making it less obvious but look for the ones from the book like Explorer, Light Freighter etc. (Not PC Starships button)
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  6. #36
    Quote Originally Posted by xanstin View Post
    Frames are under the starship button. The parse places NPC ships from modules in this tab making it less obvious but look for the ones from the book like Explorer, Light Freighter etc. (Not PC Starships button)
    Thanks for letting me know about the frames. One other thing that has me a bit off. I like the way you can add PCs to the ship but is there something like that I can use for NPC ships or do I need to just add their bonuses to the ship statistics or is that already added. For instance if the players are flying through space and there is an android flying a ship and the players are attacked does the ship already include statistics for the pilot or do I need to look at the androids pilot, computers, engineering skills and add those bonuses to the ship when firing ect? Thanks I know this is a lot but I am going to be running a Starfinder game soon and wanted to add as less number crunching as possible or at least get those numbers ready in an added story panel if needed.

  7. #37
    The functionality of the PC ship crew isn't operational, don't trust any of those DCs nor do the dice work. The premade NPC ships under the crew section will show the fixed crew and their bonuses with skill included. For example a ship may have:

    Captain Computers +5 (1 rank), Diplomacy +5 (1 rank), Engineering +5 (1 rank), gunnery +5
    Engineer Engineering +10 (1 rank)
    Gunners (2) gunnery +5
    Pilot Piloting +6 (1 rank)
    Science Officer Computers +5 (1 rank)

    This indicates each manned position including the fact you have 2 gunners. I haven't found anything in the rules that allow you as a DM to move people around like players probably as a balance thing.

    There is no easy way to setup all of this with automated rolls for anyone currently. You will have to use the virtual tabletop and treat it as such like you were in person (ie. use the premade digital sheet Starships or PC ships and roll manually adding bonuses in the modifier box the horror ). Some workarounds are create each ship in PC ship option to have a ready place to track damage and shields, or create people NPCs and create that skill list under the NPC skills to make them rollable.

    If you use the NPC route you can also setup weapons and say Guns (AC) use EAC and anything TL related uses KAC so players can target and roll from their sheets after setting up custom weapons. You can go out further and make an NPC with the player ship and share it which allows players to drag and drop the rolls from it onto the tracker against the enemy ship manually adding their bonuses on the bottom left. Lots of workarounds, none fun or quick

    In this example (Most labor intensive ahead of time) you can drag this as an NPC into the combat tracker which enables facing for the hex space map. You then share it with the player by dragging the entry into the chat and set it to green friendly. This allows players to open the sheet and drag the rolls from the sheet onto another NPC in the tracker to apply roll. Some notes to consider - You still have to manually add individual player bonuses before using rolls. For NPCs you can prepopulate rolls for gunnery and such. You will also have to raise the EAC and KAC to include the bonus for the pilot. I used EAC for AC and KAC for TL of the ship so if you want to target AC (guns) you set damage to any Energy weapon such as fire. If you want to target TL (missiles) set to standard B,P,S damage.

    For some of the items like AC/TL you can pre-make a modifier for the suspected pilot that adds a static bonus (Piloting ranks) to the EAC and KAC to the PC ship. "AC: 5" for example. Some other tips is in your mind set each shield facing to a value in the CT for easy tracking with mousewheel editing. Init (initiative is meaningless in starship combat in a general sense outside of piloting round) can be the crit threshold, SP Front face, RP Port, Tmp Stbd, and Sbd Aft shields.

    But as you can see no easy way, but lots of options if you are persistent and use the ruleset to your advantage.
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