1. #1

    Warlock Hexblades Curse Effect

    How do I get Fantasy Grounds to change the critical hit default f rom 20 to 19 and 20 on a hexblade's cursed target?

  2. #2
    Zacchaeus's Avatar
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    You could create a weapon item for the attack and add the property crit chance 19 into it. You could also amend the weapon actions meta data to crit on 19 but that would affect all attacks not just attacks with the hexblade. Other than that all you can do is do it manually. That is watch for a 19 to be rolled and when doing the damage hold SHIFT and drag or double click the damage to force critical damage.

    More info on effects for the Hexblade here.
    Last edited by Zacchaeus; March 29th, 2018 at 21:13.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  3. #3
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    Hold shift, not ****.
    DMing since 1979. Ultimate License holder.

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    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

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    Zacchaeus's Avatar
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    Quote Originally Posted by JohnD View Post
    Hold shift, not ****.
    LOL. Correction applied
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  5. #5
    JohnD's Avatar
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    You'll get yourself into a painful situation otherwise.
    DMing since 1979. Ultimate License holder.

    Currently GMing:
    * Yggsburgh and Castle Zagyg - Castles and Crusades Greyhawk (Mon/Fri - on hiatus)
    * Temple of Elemental Evil - Castles and Crusades Greyhawk (Thursday - on hiatus)
    * 2e Greyhawk (Wednesday)

    Thanks for 7+ years of gaming via FG my friends (2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  6. #6
    I created an effect for my Hexblade. It has the self buff below that is always on and looks for a Cursed debuff I drop on enemies. You can change the 2 to = proficiency.


    IFT: CUSTOM(Cursed); DMG: 2;

    You can also add an effect CRIT:19; that you can drop on yourself with a duration = to the curse and it will modify the crit range, unfortunately it does it for any target you attack. I can not seem to get it to tie into the IFT setting. The Crit part is optional but the damage with the Curse debuff is nice, we do the same for our hunter's mark and hex users. They just always have the IFT effect on and have a debuff they drop on their marked targets that adds in the damage automatically.

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by Eleraan View Post
    I created an effect for my Hexblade. It has the self buff below that is always on and looks for a Cursed debuff I drop on enemies. You can change the 2 to = proficiency.


    IFT: CUSTOM(Cursed); DMG: 2;

    You can also add an effect CRIT:19; that you can drop on yourself with a duration = to the curse and it will modify the crit range, unfortunately it does it for any target you attack. I can not seem to get it to tie into the IFT setting. The Crit part is optional but the damage with the Curse debuff is nice, we do the same for our hunter's mark and hex users. They just always have the IFT effect on and have a debuff they drop on their marked targets that adds in the damage automatically.
    See the video I linked in Post #2
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

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