Thread: Savage RIFTS?
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August 29th, 2018, 19:06 #11
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- Sep 2017
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Is there anywhere I can get my hands on these bits & pieces, or is this an "everyone for themselves" kind of situation? I started scoping out the work I thought would be needed to do a complete Rifts adaptation, and it looked pretty large... any steps I could save would be useful, especially considering the general lack of comments in the FG/SW code. (I did find a Savage Rifts extension linked on these forums, but at least to my inexperienced eye, it doesn't seem to actually add anything other than change the graphics elements on the desktop.)
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August 29th, 2018, 22:56 #12
Sadly, it's all copywritten information, making it a "everyone for themselves" situation. I started my module by tearing apart some of the Savage Worlds products.the Sci-Fi Companion if I remember correctly, to see how it was put together. I initially mirrored my Savage Rifts module off it, until later when I gutted the whole thing to redo the layout. It was a good place to start, however. And yeah...Savage Rifts is a large scope..my module currently sits at 22,000 lines of XML, though you can have a functional adaptation for way less lines of XML. You may want to check out the Enhanced Library module for Savage Worlds on FG..it can do a lot of the heavy lifting for you, once you learn how to input the data.
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