Thread: How to make a Token Module
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March 26th, 2018, 18:53 #1
How to make a Token Module
Since the subject of where/when/how to store/present/keep tokens comes up fairly frequently here's a short video on how to create your own token module.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 27th, 2018, 00:04 #2
Thank you.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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March 27th, 2018, 00:52 #3
I would also recommend that you compress your images before zipping them into the module. I use tiny png (https://tinypng.com/) to do that. I usually save around 75% on pngs and 25-50% on jpgs compared to what comes out of Photoshop or dungeon painter studio and the quality doesn't suffer. That makes the files that much smaller for transfer over the internet and in memory.
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March 29th, 2018, 21:14 #4
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March 30th, 2018, 14:51 #5
This is actually helpful, I'll have to build token sets now
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July 1st, 2018, 20:36 #6
Question.
I have all these tokens that are just sitting in my /Tokens/Host folder that have been assigned to NPCs throughout multiple modules and even for some ongoing NPCs in my actual campaign.
If I put the tokens in the module, I no longer need them in /Tokens/Host, so I remove them.
Does this "break" all the NPCs across multiple campaigns and modules that have already had those tokens assigned to them in that those NPCs will show up with blank/no tokem when I go to use them (meaning of course I will have to update all NPCs in the various campaign folders, as well as numerous NPCs in a multitude of modules)?
Thanks."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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July 1st, 2018, 21:01 #7Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 1st, 2018, 21:02 #8
Supreme Deity
- Join Date
- Mar 2007
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- 21,909
Yes, it will break the links. If you change the path (including placing them in a module), it breaks the reference. (similar to URLs)
Regards,
JPG
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July 1st, 2018, 21:29 #9
Well that sucks. Good to know though... glad I asked. Thanks for the answers.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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July 1st, 2018, 21:48 #10
- Join Date
- Jun 2013
- Location
- Isanti, MN
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When I'm making modules, I put the tokens I need for the NPCs in a "tokens" folder within the campaign I'm using for the module. When exported to a module, the tokens needed / used will be placed within the module so links do not break. This way, when I close the module, the tokens automatically go away as well.
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