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Thread: Curse Of Strahd

  1. #1

    Curse Of Strahd

    I bought the Curse of Strahd but haven't run it yet. I noticed that it has a few recommended items but I can't find them in the store.

    Recommended: one or more of the following modules: D&D Complete Core Class Pack or D&D Character Customization Pack and the D&D Complete Monster Pack

    Have they been renamed?

  2. #2
    Those are the Store names for the Player's Handbook and Monster Manual.
    I never claimed to be sane. Besides, it's more fun this way.

  3. #3
    LordEntrails's Avatar
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    Originally Smiteworks was not allowed to call those products the "Player's Handbook" or the "Monster Manual" so they called them with what you see listed. They are now allowed to call them be theyr common/known names and show up in the store as expected (Player's Handbook and Monster Manual).

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  4. #4

  5. #5
    I hope you enjoy it, boy is Curse of Strahd a solid module.

    I suggest prerolling random encounters so you can think of the theming / descriptions in advance though

  6. #6
    Do you think the monster manual is needed?

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by nwmotogeek View Post
    Do you think the monster manual is needed?
    All of the monsters are included in the adventure. If you wanted to substitute some of the encounters for different monsters not in the adventure then the MM would be useful.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #8

  9. #9
    Stuart's Avatar
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    Finished it running it a few weeks back; no need for any other books save the PHB. Solid module - the only awkward thing is the style of map (3D) - makes grids and masks a little tricky. Still one of the best adventures around.

  10. #10
    Zacchaeus's Avatar
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    Quote Originally Posted by Stuart View Post
    Finished it running it a few weeks back; no need for any other books save the PHB. Solid module - the only awkward thing is the style of map (3D) - makes grids and masks a little tricky. Still one of the best adventures around.
    It's a pity that you didn't find these before you started.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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