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  1. #41
    To be honest, what I actually did was just use your extension on MoreCore, and commented everything on the base extension except for those under Tabletop settings, and those under MYZ Dice mechanic. Extension-wise that's all.

  2. #42
    I have to check how MoreCore implements the additional libraries in the sidebar. The implementation I did for the CoreRPG might be incompatible straight without code change.
    But I like what you showed, it is always good to have fresh view on something.

    I am actually having Coriolis extension based on MoreCore and I went exactly your way with the rolls
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #43
    That's really cool, but I'm not that good with programming. I don't know how to reproduce your current Character Sheet.

  4. #44
    Is this the most up-to-date version of the extension?

    Has there been any progress on moving this extension to MoreCore? If not, is there anything I can do to help?

  5. #45
    The conversion for MoreCore is done. This is the thread where I post the extension and the extra stuffs:
    https://svn.fantasygrounds.com/forum...-for-MoreCore)
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #46
    How are you other GMs doing modifiers for rolls, for example if an archer has -2 to his attack due to range how do you actually adjust the rolls in Fantasy grounds? Right now all we can do is click on the icon for the attack and push but we have not found a way to +/- from those rolls, and we are not able to drag and drop rolls into the dice tower, or drag and drop them into the dice pool. We are able to drag and drop individual and groups of dice but not the dice strings inside the character sheets. BTW we are really enjoying Forbidden Lands. Thank you for developing the FBL mechanics.

  7. #47
    When I boot up FG with the FBL ext i get this error, anyone know why? Or how I can fix it.Error on FBL Load.png

  8. #48
    damned's Avatar
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    What version of CoreRPG does the ChatWindow report?

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  9. #49
    Quote Originally Posted by damned View Post
    What version of CoreRPG does the ChatWindow report?
    maybe I need to update more core again.

    Its Morecore.png

  10. #50
    Quote Originally Posted by Elihu View Post
    maybe I need to update more core again.

    Its Morecore.png
    It seems you are using my extension from the other thread. I haven't tested it with the new version of the MoreCore and its updated interface. But what I read I assume is from the fact that I had to remove few of the default dice to make the context-menu working for the custom dice. I am pressed on time and will be able to check this probably during the weekend.
    The past is a rudder to guide us, not an anchor to hold us back.

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