Thread: Forbidden Lands Mechanic
-
September 20th, 2019, 08:27 #31
- Join Date
- Aug 2016
- Posts
- 5
Hello.
J'ai un problême avec le menu radial du D6. Les dés de base et d'équipement fonctionnent bien mais si je clique sur le dé de compétence (rouge en bas à droite), ça me fait retourner en arrière...
Une idée de la cause du problême ?
-
September 20th, 2019, 08:41 #32
Bonjour Izae,
Le même problème a été soulevé sur l'extension Mutant Year Zero, il s'agirait d'un conflit avec CoreRPG (que je n'arrive pas à reproduire chez moi) où la version 3.3.8 ajouterai un d2 et un d3.
J'essayerai d'y jeter un oeil au plus vite.
-
September 20th, 2019, 08:43 #33
I am attaching updated extension that solves the problem with the d2 and d3 extra dice introduced in 3.3.8. I presume this is what you have been discussing.
The past is a rudder to guide us, not an anchor to hold us back.
-
September 20th, 2019, 08:48 #34
Yes indeed.
I'll update tonight both of my .ext (FBL & MYZ)
-
September 20th, 2019, 09:37 #35
- Join Date
- Aug 2016
- Posts
- 5
Problem solved !
Thank you guys, amazing quickness !
-
September 20th, 2019, 14:48 #36
Hey, thanks for the extension!
How are you guys dealing with skill penalties and such?
-
September 25th, 2019, 07:11 #37
Hey guys, I've kinda discovered Forbidden Lands a few days ago, and today I tried using this extension with MoreCore and so far I'm liking it better than just using CoreRPG. Here's a video of what it's looking like right now
https://youtu.be/zN1XKbcBfd4
-
September 25th, 2019, 15:13 #38
-
September 25th, 2019, 15:28 #39
For Attributes I used "/pool (a)d61". Where (a) is the reference to the Attribute value on the Combat frame.
For Skills I used "/pool (a)d61+(p1)d62". Where (a) is the reference to the linked attribute, and (p1) is the parameter set on the skill.
For Weapons I used "/pool (a)d61+(b)d62+(p1)d63" Where (a) is the reference to the linked attribute (Str or Agi), and (b) is the reference to the relevant skill (Melee or Marksmanship), and (p1) is the weapon's parameter (it's rating)
I have not modified anything on the sheet, this was just a half an hour work but I might look into it. The only other thing I changed were the dice rolls that needed fixing after CoreRPG update, but that's it.
-
September 25th, 2019, 15:47 #40
Interesting. I might see how I can transfer my whole work done based on the extension I modfied to More Core. It seems I have just to insert the custom dice as MC extension and custom charsheet. I have all products of FL as modules for my extension and I have to find quick and dirty way to re-use the module. Have to add spells/skill/talents library to MC for this to work.
Food for thoughtLast edited by Valyar; September 25th, 2019 at 15:50.
The past is a rudder to guide us, not an anchor to hold us back.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks