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March 9th, 2018, 22:56 #1
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Enhancement Request: Do not calculate trained skills without ranks
I have been loving using Fantasy Grounds for my campaign but right now my biggest complaint is that skills that require training to use, Computers for example, still calculate out if they have no ranks in them. I know that by default they don't show up on the mini sheets unless the player checks off to show them but I find my players like the full sheet up and get confused when they see a score in a skill they don't use. Also for me on the skills tab of the party window it's hard to see who can't do that skill, I been keeping a list in notes and printed out on paper next to me who is trained in what.
This would be a nice to have if possible to just make my life and my players easier.
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March 10th, 2018, 02:14 #2
I believe that this is hard coded in all the CoreRPG layered rule sets (3.5, 5, PF, ect). If there are no ranks in the skill, the stat bonus will be there because of the hard coding. It can be ignored and if it is rolled, the roll itself will be tagged with [Untrained] so the GM would know to ignore the roll. Just tell them to ignore it unless you put ranks in the skill. But, there is also the caveat in the skill itself that allows for an untrained user to take 20 to browse an unsecured station. Granted, I don't know how often that would come up, but the skill mod might be useful.
Personally speaking, I have never used the skills sheet in party sheet. The only time I use it is when I have to roll a hidden save for the party. Even then, it's rare. I just let the players roll when they want to know something or if I they ask what they need to roll since it is less work on my end. But, once again, that is my opinion and how I do things. If the size is getting to you, try scaling the UI with the /scaleui command. It might help.Ultimate License Holder
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March 10th, 2018, 02:21 #3
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Good point on allowing to roll when untrained, I just noticed that an Operative exploit lets them do it. I have never noticed the untrained show up next to their roll, I'll need to test and look for that. I also don't use the skill tab to roll for them, I like to use it to get an idea of who has what bonuses for seeing if they can even mathematically get the target number, and possibly tweak it if I feel it needs to be to keep the story going.
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March 10th, 2018, 23:18 #4
I am with Blacklamb here. Knowing that Player-2 is going to make the roll allows you to smoothly hand-off the narrative without pausing to ask 'Who can picklocks?' or make some other reference back to skills. Having a filtered list would be helpful. I know that it matches how the character sheets look, but we are digital here and could take better advantage of it.
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March 11th, 2018, 00:44 #5
Last edited by Trenloe; March 11th, 2018 at 16:19.
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March 11th, 2018, 03:01 #6
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The first page of the party sheet shows health, ACs add saves, I understand that the skill page of the party sheet shows me all the skill bonuses, I love that page a lot what it does not show is for the trained skills what ones have a rank in them. I take back blanking them out, because I forgot that operatives can roll any skill if they take the right exploit at level two and there are others abilities that let you use an untrained skill. Maybe change the color on the party sheet for the ones that are untrained? I'm just trying to find a way to not have to either have a printout or note open with who is trained in what.
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March 11th, 2018, 16:19 #7
Good idea.
Please add to the FG feature request list here: https://fg2app.idea.informer.com/ (First search to see if the request has already been added).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 11th, 2018, 17:58 #8
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April 11th, 2018, 06:41 #9
So Hope this works for you..
I added a Ranks line under the Skills in the Party Sheet.
So now you have a rollable number (Skill bonus) and under that is a Number (Skill Ranks in that Skill)
Still going to work on getting the Ranks number to be Red if it is a Trained only Skill and No Ranks applied to it)
UPDATE
Ok The Updated JPG show the Character sheet with all skill that are Trained Only and have NO Ranks the Total Number is RED
This tells the players that this is a Trained Only Skill and unless they have a ability that allows them to They cant use it.Last edited by Samarex; April 11th, 2018 at 12:45.
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April 11th, 2018, 13:53 #10
So I got the number to change color does any of you code gurus know if there is a way to change the backgound color and leave the number black?
Discord User : Samarex#0318
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