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  1. #1
    Ikael's Avatar
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    SavageWorlds v4.6 Test Release

    The next iteration of SavageWorlds ruleset and related products are now in beta testing. To access this version you'll need to switch Fantasy Grounds to use Test Mode in the Settings view. Use this thread to post any findings, bugs and challenges regarding the test version. Backup your campaign data before running the test version.

    A video showing some of the new features can be seen here: https://youtu.be/epT_4rmXPJ4
    Part two can be found here: https://youtu.be/fAU4mY-F5u4

    Savage Worlds
    • [Feature] Companion (Fantasy, Horror, Science Fiction) modules can be used without corresponding extensions
    • [Feature] Heavy Weapon and Armor support added
    • [Feature] Benny can be dropped to trait, attack, power or damage to re-roll it
    • [Feature] Benny can be dropped to charsheet/minisheet damage tracker to make Soak roll
    • [Feature] Elan ability's modifier is auto-applied when Benny is used to re-roll trait
    • [Feature] NPC attacks and powers can be sub-entries
    • [Feature] Critical failure is shown in CT pending attack entry
    • [Feature] Minisheet can be opened from charsheet with right click menu
    • [Feature] Cyberware and modifications can be dropped into NPC's edges/hindrances/special abilities
    • [Feature] Armor's type (Body Armor, Power Armor, Shield) can be selected
    • [Feature] Modification list and mounted weapons list for power armors
    • [Feature] Modification list for vehicle and weapon sheets
    • [Feature] Vehicle's maneuver type (Driving, Piloting, Boating, Riding) can be selected
    • [Feature] Assign operator to vehicle by dropping any PC/NPC to vehicle. Operator can make maneuver rolls and use mounted weapons
    • [Feature] Assign gunners to vehicle's mounted weapons by dropping any PC/NPC to mounted weapon
    • [Feature] Mounted weapon can be marked as broken/functional with right click menu. Broken weapons cannot be operated
    • [Feature] Running die setup in Pace modifiers list
    • [Feature] PC inventory items can be marked to be "Not Carried", "Carried", "Equipped"
    • [Feature] PC can equip armor from armor inventory page
    • [Feature] PC inventory items can defined effect modifiers. Only "Equipped" item's effects are applied
    • [Feature] List edges by type (Background, Combat, Social etc.)
    • [Feature] List powers by rank (Novice, Seasoned, Veteran etc.)
    • [Feature] List items by group
    • [Feature] List armors by group
    • [Feature] List melee weapons by group
    • [Feature] List ranged weapons by group
    • [Feature] List vehicles by type
    • [Feature] Bomb weapon type added (from Science Fiction Companion)
    • [Feature] CT can be used to do chases. Switch tracker's type by clicking the "Tracker" button on bottom of the CT
    • [Feature] Group can be defined for item, armor, weapon, cyberware, modification and vehicle
    • [Feature] Attack info sheet added. Right click on attack/power and select "Attack info"
    • [Feature] Fumble range can be set to power
    • [Feature] Associate any trait for attack/power. Right click on attack info sheet's type and select "Set Trait"
    • [Feature] Apply button next to attack/power without associated trait. Pressing the button will send use notification to chat
    • [Improvement] Armor sheet updated
    • [Improvement] Vehicle sheet updated
    • [Improvement] Minisheet updated
    • [Improvement] PC inventory updated
    • [Improvement] PC mundane inventory indent items like in CoreRPG
    • [Improvement] Power attack info can be opened from the power record with right click menu
    • [Improvement] Attack type (Melee, Ranged, Thrown, Magic, Psionics etc.) is shown below attack/power name
    • [Improvement] NPC skills and abilities are sorted by name
    • [Improvement] Item type (Item, Armor, Weapon) shown in items masterindex list
    • [Improvement] CT targeting works the same way as in CoreRPG
    • [Improvement] CT targeting controls added to CT and minitracker
    • [Improvement] CT vehicle entries won't show Pace and Parry derived stats
    • [Improvement] CT vehicle entries show new Speed stat in size/reach section. Use this to keep track of vehicle's current speed
    • [Improvement] CT entry's Wild Card state can be changed by right clicking on the name and selecting "Toggle Wild Card"
    • [Improvement] CT entries list powers in separated field
    • [Improvement] CT attack/power damage entry will dispaly HW for Heavy Weapon and NL for Nonlethal
    • [Improvement] CT attack/power record can be opened by middle-mouse clicking or holding ALT and double-clicking on the entry
    • [Improvement] CT attack/power record can be deleted by opening the attack record and selecting "Delete Attack" from right click menu
    • [Improvement] Weapon and Power can be ad-hoc added to CT entry with right click menu or by dropping weapon or power record into it
    • [Improvement] CT trait/attack/power uses simplified die notation format. For instance "Agility [d6]" instead of "Agility [1d6]"
    • [Improvement] CT does not have to be open for certain auto-apply features to function
    • [Improvement] Default predefined sidebar sets (GM, Play, Create PC) updated
    • [Improvement] Option "Effects: Duration proceeds on" is now under House Rules section
    • [Improvement] Map distance is measured in rounded integer values
    • [Improvement] Drop Trait die to Chase cardhand area to make chase maneuver roll and auto-draw cards accordingly
    • [Improvement] Chase complications are shown in chat
    • [Improvement] Players can edit vehicle sheet that they added to their character sheet
    • [Improvement] Add Vehicles option added to CT menu. This will add all PC vehicles to CT
    • [Improvement] Effect keywords can be whitespaces
    • [Bug] Creating new weapon or power did not set focus to name field. Fixed
    • [Bug] PC powers list does not have edit buttons. Fixed
    • [Bug] NPC attack did not calculate MinStr penalty. Fixed
    • [Bug] PC could have duplicated armor modifiers for toughness. Fixed
    • [Bug] Vehicle should have Parry of 2 instead of 0. Fixed
    • [Bug] Attacking more than one foe caused wrong result calculation. Fixed
    • [Bug] CT group cannot be expanded/collapsed. Fixed
    • [Bug] In some cases client CT was closed when host moved combatants. Fixed
    • [Bug] Character summary tool could do wrong skill point calculation. Fixed
    • [Deprecated] Category filter removed from item and vehicle masterindex. Category should only be used internally
    • [Deprecated] Chase tracker related buttons removed (tracker merged into CT)
    • [Deprecated] ChaseManager script removed
    • [Deprecated] CombatCommon script removed. Functions moved to CombatManager2 and Action* scripts
    • [Deprecated] Option "Auto-update Weapon damage" removed. Damage is always auto-updated
    • [Deprecated] Option "Effects: Players can apply" removed. Players can always apply effects
    • [Deprecated] Option "Minitrackers: Show effects" removed. Players can always see effects
    • [Deprecated] Option "Minitrackers: Host see shared" removed. No need to show client ct to host
    • [Deprecated] Option "Targeting: Reset after turn" removed. It's no more needed
    • [Deprecated] Damagesetup windowclass removed. It was replaced with attack windowclass
    • [Dev] ArcanePropertyManager refactored to ArcaneManager
    • [Dev] WeaponPropertyManager refactored to WeaponManager


    Horror Companion
    • [Improvement] Slow Hindrance card handler feature moved to the ruleset
    • [Module] Edges updated
    • [Module] Vehicles updated


    Science Fiction Companion
    • [Improvement] Cyberware list updated
    • [Improvement] Modifications list updated
    • [Improvement] Cyberware, Modifications and Bomb weapon features type moved to the ruleset
    • [Module] Modifications added to vehicles, power armors and mounted weapons
    • [Module] Missing range, rof and shots info added to mounted weapons


    TLP: Eris Beta-V
    • [Module] Edges updated
    • [Module] Vehicles updated


    TLP: Leviathan
    • [Module] Edges updated
    • [Module] Vehicles updated


    TLP: Scientorium
    • [Module] Vehicles updated


    Interface Zero
    • [Feature] Exoarmor added to armor types
    • [Improvement] Cyberware inventory updated
    • [Improvement] Cyberware list updated
    • [Improvement] Cyberware features moved to the ruleset
    • [Module] Edges updated
    • [Module] Power Armors updated
    • [Module] Golemmech updated
    • [Module] Vehicles updated


    Adventure Deck
    • [Bug] Cannot drop Adventure Card to PC portrait. Fixed
    • [Bug] Reset Adventure cards button on Party sheet did not resuffe the deck. Fixed
    • [Bug] Adventure card could not be dropped to character sheet. Fixed
    • [Bug] Script error when dropping adventure card from deck to chat. Fixed


    Deadlands: Reloaded

    • [Module] Edges updated
    • [Module] Vehicles updated


    Smith & Robards 1880 Catalog
    • [Module] Edges updated
    • [Module] Vehicles updated


    Rippers Resurrected
    • [Improvement] Lodges updated
    • [Improvement] Inventory updated
    • [Module] Edges updated
    • [Module] Vehicles updated


    Rippers
    • [Module] Edges updated
    • [Module] Vehicles updated


    Necropolis 2350
    • [Module] Edges updated
    • [Module] Vehicles updated


    Minor updates to following products
    • All For One
    • Beasts and Barbarians
    • Codex Infernus PG
    • DLR: Knights with no Armor
    • DLR: Noir
    • East Texas University
    • Eye of Kilquato
    • Hell On Earth
    • Hellfrost
    • Hellfrost Expansion
    • Lankhmar
    • Machine of the Lich Queen
    • Millenium Knights
    • Mist of Savanna
    • Nemezis
    • Pirates
    • Shantair
    • Shantair
    • Skies Companion
    • Slipstream
    • Super Powers Companion
    • Suzerain Continuum
    • The Case of the Jumbo Shrimp
    • The Mirrors of Carthage
    • The Sixth Gun
    • The Sixth Gun
    • TLP: Archetypes
    • TLP: Omariss
    • War of the Dead
    • Weird Wars Rome
    • Winter Eternal Characters
    Last edited by Doswelk; March 17th, 2018 at 16:56. Reason: Added video link
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  2. #2
    Ikael's Avatar
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    Highlights, part 1

    Character sheet's minisheet version updated
    Toggle between full character sheet and minisheet with right click menu

    sw_minisheet_01.jpg

    sw_minisheet_02.jpg

    Vehicle sheet updated
    Set maneuver type, add modifications and assign operator and gunners

    sw_vehicle_01.jpg

    sw_vehicle_02.jpg

    Armor sheet updated
    Select type which determines what fields are shown in the sheet. If you select "Power Armor" you can add modifications and mounted weapons

    sw_armor_01.jpg
    Last edited by Ikael; March 8th, 2018 at 22:56.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #3
    Ikael's Avatar
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    Highlights, part 2

    Combat Tracker updated
    Chase tracker merged into combat tracker; toggle tracker type by clicking the "Tracker" button. Targeting updated to use CoreRPG approach. Improvements to vehicle CT entries etc.

    sw_ct_03.jpg

    sw_ct_01.jpg

    sw_ct_02.jpg

    New Armor, Weapon, Edge and Power lists provided

    sw_lists_01.jpg

    sw_lists_02.jpg
    Last edited by Ikael; March 8th, 2018 at 22:59.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #4
    Thanks for the huge update, Ikael!

    I ticked the Test server updates box and updated.

    Quick questions-- Where am I looking if I want to add Heavy Weapons/Armor to an NPC/PC? Is it a box I tick on the actor, or on the gear?

    Also, where is the Tracker button to toggle between Combat and Chase Trackers?
    Last edited by Muagen; March 9th, 2018 at 11:45. Reason: Put Live when I meant Test :P

  5. #5
    Doswelk's Avatar
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    Version 4.6 has not been uploaded to updater yet (at least as far as I can tell). Suspect you are still on 4.5 like me.

    Type /version to check
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  6. #6
    You're right. Pardon my confusion, but when Ikael said it was available on the Test server, I thought it was actually available on the Test server. :P

  7. #7
    Doswelk's Avatar
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    Using my Developer access I have got hold of 4.6 so I can try and help with your questions:

    Quote Originally Posted by Muagen View Post
    Quick questions-- Where am I looking if I want to add Heavy Weapons/Armor to an NPC/PC? Is it a box I tick on the actor, or on the gear?
    Right clicking on an NPC allows you to toggle heavy armor, but I cannot work out how to do it for a PC

    Quote Originally Posted by Muagen View Post
    Also, where is the Tracker button to toggle between Combat and Chase Trackers?
    There is a button labelled tracker, clicking on that swaps the CT mode.

    Ikael has stated on Discord he is away from computer until next Monday, so we may just have to compile a list of questions for his return...
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  8. #8
    Incredible work for one of the best rulesets in FG.

  9. #9
    Quote Originally Posted by Doswelk View Post
    Ikael has stated on Discord he is away from computer until next Monday, so we may just have to compile a list of questions for his return...
    Will do!

  10. #10
    Amazing update! Good Job!

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