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  1. #1
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    Starfinder Known Bugs

    Current Revision on Live 1.0.13
    Below is a List of know Bugs we have on are List.
    I will Keep this up to date and will include work around if there is one.

    Starfinder Rule Set Issues
    -(Items) Ammunition (Darts, Batteries) load onto the action tab as if they were weapons with no damage.
    -(Traps) Damage does not parse to combat tracker.
    -(Starships) Starships code is currently be written You will see more in future updates.
    -(Spells) Spells do not parse any damage or healing actions.
    -(Grenades) Well they're easier to use as spells right now.
    -(Effects) system needs some updating for SF Effects
    -(NPC) No Place for Perception or Gear
    -(PC) Some Class Features being reported to Chat twice when added.
    -(Spells) 0 Level and At-Will not working correct.
    -(Spells) No field to enter Class when creating a new spell.

    Starship Bugs
    -(Items) PCU Summary, BP Summary and Database not cleared when a Item is deleted. (causes Summary's to be incorrect and weapon mounts not useable as the system thinks there is something there)


    Starfinder Module's Issues
    Alien Archive Starships -Endbringer Devil(pg 35) -Oma (pg 89) -Tetrad Caravel (pg 123) missing from system. On Hold waiting from more Starship Development.

    Core Rules
    Pact Worlds Players
    Last edited by Samarex; July 3rd, 2019 at 01:08.
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  2. #2
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    Bug Fixes Scheduled with next Update (Tuesday)

    STATUS: Live

    Revision Number (1.0.13)
    *** = Verified on Test Server.
    Rule Set Fixes

    General Items
    *** Fixed Update Suggested Books List in the Starting setup.

    Bugs and Fixes
    [Bug Fix] Soldier key ability selection box now pops up if 2nd or higher class for Multi Class Characters.
    ***[Combat] Fixed Weapons with Multi Damage Types- Damage is now handled correct with a damage type I.E- P & C
    ***[Combat] Fixed Immune/Vuln/Resist/ and DR section works correct with Multi Damage types
    ***[Char Sheet] Fixed Primary Stat disappears off Class Editor when you Level up.
    ***[Skills] Fixed Class Skills for Multi Class incorrect. Class skills now mark correct for Multi Class
    ***[Skills] Fixed Operative Free Skill system now works correct (seperate box for Free Skill)
    ***[Char Sheet] Verified BAB for Multi Class is working correct.
    ***[CT] Atk and Save effects no longer load to a NPC when dropped in the CT. (Eru)

    New Added Content
    --[Ability Score Editor] Added Ability modifier to the editor. (Shows what the Bonus will be on the Editor window)
    Module Fixes (These fixes are Applied with a update to the module.)


    SFRPG Core Rules


    Armory
    (Minor bug fix)- Starfinder Backpack now set to 4 Str

    Alien Archive

    Pact Worlds
    (Fixed)-Archtype Steward Officer missing last feature


    Past Updates
    1.1.12d Weekly https://www.fantasygrounds.com/forum...l=1#post417756
    1.1.12 Weekly https://www.fantasygrounds.com/forum...l=1#post415288
    1.0.11b Hot Fix https://www.fantasygrounds.com/forum...l=1#post403380
    1.0.11a Hot Fix https://www.fantasygrounds.com/forum...l=1#post400042
    1.0.11 https://www.fantasygrounds.com/forum...l=1#post398952 1 Aug
    1.0.10 Weekly https://www.fantasygrounds.com/forum...l=1#post392790 5 Jun
    1.0.9 Weekly https://www.fantasygrounds.com/forum...l=1#post387983 1 May 2018
    1.0.8 Weekly https://www.fantasygrounds.com/forum...l=1#post385754
    1.0.7 Weekly https://www.fantasygrounds.com/forum...l=1#post384606
    1.0.6 Weekly https://www.fantasygrounds.com/forum...l=1#post381900
    1.0.4 Hot Fix https://www.fantasygrounds.com/forum...l=1#post380279
    1.0.4 Weekly https://www.fantasygrounds.com/forum...l=1#post380190
    Last edited by Samarex; July 3rd, 2019 at 01:07.
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  3. #3
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    Key Ability System Update

    1.0.4 will include a update to the Key Ability system. This was prompted by a Bug report for Soldier Key ability selection.
    I felt the change was big enough to warrant some explaining.

    The update fixes that issue, When you drop in the Soldier Class you will also be prompted to select your Key Ability from either Str or Dex.

    This update also looked at the difference between Class and Non-Class Key Ability.
    So now you have two areas for Key Ability
    First- You still have the Key Ability that's in the Ability Score Editor.
    It can still be changed and is used for non-class related items. I.E. Resolve Points will include this Key Ability Bonus.
    Second- In your Class editor you will now see a Key Ability named after the Class name. This is your Class Key Ability, it is not editable as it is locked to your class (Even the soldier once he selects what he wants his key ability to be at character creation it can not be changed.
    This key ability will be used for things like Spells that use Key abilities (not coded in yet but hope to get that functionality added in when I work more on the Spell system.) But anything that uses your class key ability will use this.

    Multi-Class Characters-
    You can have a character that has classes with different key Abilities. The Class key abilities will be used with class abilities.
    The non Class Key Ability can be changed to use your key ability from your classes that has the larger bonus value.

    Attachment 22539

    Note:I have also included coding that will automatically update your current character to the new system. No need to do anything but open your Class editor.

    Enjoy
    Last edited by Samarex; March 8th, 2018 at 14:47.
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  4. #4
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    Bug Fixes with 1.0.4 Hot Fix update

    Released a Hot Fix to primary take care of a issue with Key Ability and Resolve. Other minor fixes were applied also.


    Rule Set
    (PC)-AC calculations now respect Max Dex Value.
    (PS) Defualt Sell Value now set to 10% when creating a new Campaign.
    (PS) Items can now be sold via the Party sheet.

    (PC) Key Ability System updated (See Key Ability post in this thread)
    https://www.fantasygrounds.com/forum...l=1#post380190
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  5. #5
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    Bug Fixes with Update (March 21, 2018)
    Revision Number (1.0.6)
    *** = Verified on Test Server.
    Rule Set Fixes

    ***(PC) Character Sheet is now Re-sizable.
    ***(PC) Proficiency's no longer repeat when adding a second class.
    ***(PS) Culture Skill now shows in Skill drop down List
    ***(NPC) Ability Stat that is set to 0 now has a bonus value of 0.
    ***(SS) Crew Bonuses link on NPC Star-ship Sheet no longer give a console error.
    ***(Combat) Concealment and Total Concealment now roll for miss chance.
    ***(PC) Skill check penalty for Armor Check now working correct.
    -Note to fix current Characters after update you can do one of the following
    1- In you Characters Inventory, Open the Armor and change the AC Penalty to a negative number
    2- Re-drop your Armor into Characters Inventory.
    ***(PC) Total Bulk now updates correct with backpacks and powered armor, and Carry Cap updates correct with backpacks.
    ***(NPC) Attack strings have had the melee/ranged and vs.eac/vs.kac removed, strings now match the rule-book format. So attack strings can be copied right from the book to the NPC sheet.
    ***(CT) Attacks and damage now decide attack type (EAC/KAC) and damage types with out extra information in the attack string.
    ***(PC) Soldier Key Ability Pop-up no longer pops up every level (Only on Soldier Level 1).
    ***(Theme) Mercenary LV 18 Ability title now reads Commander.
    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    ***(Class) Mental Mark Spell Hack now shows up in Technomancer.
    ***(Class) Soldier now get Weapon Spec at Level 3.
    ***(Class) Mechanic Bypass text corrected.
    ***(Items) Added Bulk rating to Powered Armor items.
    AP's 1-3 and Alien Archive
    ***NPC- NPC's have been updated to have attack strings to conform to rule set change.
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  6. #6
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    Revision Number (1.0.7) Apr 10 2018
    *** = Verified on Test Server.
    Rule Set Fixes
    ***-(PC) Ability Scores and Key Ability now can not be opened for editing until Race and Theme have been applied during Character creation.
    This should limit the issues of creating a character out of designed Character Creation Order set in the Starfinder Core Rules manual.
    ***-(PC) Inventory Total Weight now calculates in the 0.1 items. (Still only shows a whole number but will change when you have 10 0.1 items carried or worn)
    ***-(Combat) Critical Hit now works as per Rules on page 246.
    ***-(Feats and Boons) Fixed Prerequisite not showing in window.
    ***-Archetype has been added to Class Editor .
    ***-Archtypes can now be used.
    ***-(Combat) Fixed Script errror when a 20 is rolled with no target selected.

    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    ***Added the two Archetypes to rulebook
    ***Fixed Missing Jump Jets
    ***Fixed Technomancer Saves at level 5 in the other tab.
    AP's 1-3 and Alien Archive
    ***(Alien Archive) Added in missing Equipment.
    ***(Alien Archive) Added in missing Space Goblins.
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  7. #7
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    Bug Fixes Update (17 Apr 2018)
    Revision Number (1.0.8)
    *** = Verified on Test Server.
    Rule Set Fixes
    ***(Encounter) Encounters now have a CR/XP Refreash Button when Record is Unlocked.
    ***(Party Sheet) Skills Tab now includes Skill Ranks per Skill.
    ***(Character Sheet) Skills Total will be RED if Skill is a Trained Only Skill and No Ranks are given to the skill.
    ***(CT) NPC delete Icon now arrears when NPC reaches 0 HP.
    ***(Map Tokens) Health Bar and Health Dots now properly adjust in size and Color as the NPC or Character takes damage.
    ***(Archetypes) Names now appears in window when the Archetypes button in Class window is used.
    ***(PS/Parcel) Fixed Spelling of UPB was UBP
    ***(Item Templates) Templates can now be added in.
    ***(Forge) Spells can now be added to Spell Ampules.

    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    ***(NPC) NPC's and Traps with fractional CR's has been fixed (now show a .33/.5 ect...)
    AP's 1-3 and Alien Archive
    ***(NPC) NPC's with fractional CR's has been fixed (now show a .33/.5 ect...),
    ***(Alien Archive Players module) Fixed the missing Armor and Magic items.
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  8. #8
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    Bug Fixes with Update
    Revision Number (1.0.9)
    *** = Verified on Test Server.
    Rule Set Fixes
    ***(PC) Fixed Technomancer and Drones BAB advancement.
    ***(PC) Fixed Drones Saves advancement.
    ***(PC) Drones AC now automatically increase as the drone levels.
    ***(PC)/(NPC) Ability Scores of 0 now have a bonus value of 0 as if the Ability Score were 10.
    ***(PC) Skill tab now display Trained only correctly
    ***(Chat) Languages don't show the script for text in a different language. (Just scrambled for client and English for GM).
    ***(PC) Fixed Script error when Trying to add a new Skill on Skill Tab
    ***(Chat) Fixed Emote and OOC Chat colors.
    ***(Combat Maneuver) Can now be rolled from Character Main Tab. (Still need to get the Hit Miss against CMD coded.)
    You can Roll it now and it will show in Chat Vs CMD but hit miss needs manually checked at this point I will get it working fully soon.)
    ***(Spells) Spell Attack Options now Read [M(KAC)/R(KAC)/M(EAC)/R(EAC/CMB(KAC)]
    ***(Spells) Spells now parse Attacks, Saves, Dsmage, and Heals.
    ***(Notes Window) Text bleeds into the bottom frame.)

    ***(Window) Windows with a Red Top Bar, the Top bar now expands with window.
    New Features
    ***(Starships) https://www.fantasygrounds.com/forum...l=1#post386162

    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    ***Class features are no longer capital letters.
    ***Mechanic's (Drone) Trick Attack feature now list the Feature Abilities.
    ***FixedIn some spells, the word "lesser" is spelt "lessser" with three "s"
    ***Fixed Some ship descriptions and Pact Worlds Type menu Item spelling.

    Adventure Path modules
    Alien Archive
    Pact Worlds
    ***Minor text fixes.
    Last edited by Samarex; May 3rd, 2018 at 03:36.
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  9. #9
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    Revision Number (1.0.10)
    *** = Verified on Test Server.
    Rule Set Fixes
    *** Monitory inventory, credits and such, now show on the party inventory sheet
    *** Resolve system now works from both Host (GM) and Client (PC) character sheet.
    ----- https://www.fantasygrounds.com/forums...l=1#post391762
    --Fixed Ability to use a Spells to Restore SP ( a Heal now can do HP/SP and TEMP (Selected in the Spell editor).)
    --Fixed Stable/Dying and Uncon not being removed from CT when a PC is healed from 0 HP.
    --Creation of new Class's now works.
    New Features


    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    -Star Ship Desc are now correct.
    -Some Starship (NPC) were missing Desc.
    -Fixed Level two Mechanics Trick is missing Energy Shield (Drone Mechanic Only)
    -Fixed Missing Computer item.
    -Fixed Mirror Image Desc text
    Last edited by Samarex; July 15th, 2018 at 12:44.
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  10. #10
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    Now on Test Server
    Note on this update.
    Character Weapons will need to be re dropped into Character to update for the Action Tab update.
    Revision Number (1.0.11)
    *** = Verified on Test Server.
    Rule Set Fixes
    Ammo Counter will now track used ammo correct.
    Concealment and Total Concealment now trigger Miss-Chance roll.

    New Features
    Updated weapons on Action Tab to include a Single and Full Attack.
    Range now Auto Populates
    Uses auto populate
    Weapons that can't be used in a Full Attack action do not have the Full Attack button
    Mini Character sheet updated for Action Tab update.

    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    Fixed Broken links on Item Level page in Equipment of the reference manual.
    Fixed some Spell Desc Issues

    Pact Worlds
    Fixed some Spell Desc issues
    Last edited by Samarex; July 17th, 2018 at 02:36.
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