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  1. #11
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    Revision Number (1.0.11)
    *** = Verified on Test Server.
    Rule Set Fixes
    ***Ammo Counter will now track used ammo correct.
    ***Concealment and Total Concealment now trigger Miss-Chance roll.
    Still verifying that Miss Chance don't continue after 1 roll as reported during test phase.

    New Features
    ***Updated weapons on Action Tab to include a Single and Full Attack.
    ***Range now Auto Populates
    ***Uses auto populate
    ***Weapons that can't be used in a Full Attack action do not have the Full Attack button
    ***Mini Character sheet updated for Action Tab update.
    ***Inventory sheet now has a spot to drop in a Androids upgrade slot. This only shows if Race is Android.
    ***Inventory sheet now has a Augmentation button. This will open a Augmentation window that allows you to drop in and track your characters Augmentations.

    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    *** Fixed Broken links on Item Level page in Equipment of the reference manual.
    *** Fixed some Spell Desc Issues
    Adventure Path modules
    Alien Archive
    Pact Worlds
    *** Fixed some Spell Desc issues
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  2. #12
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    Hot Fixes

    STATUS: On Live

    Revision Number (1.0.11a)
    *** = Verified on Test Server.
    Rule Set Fixes
    This fixed a couple Issues introduced with the 3.3.6 CoreRPG update last week.

    -- Combat Tracker sections now Stack correct when opened.
    -- NPC ID System now works.
    -- Fixed the order in which damage is taken from a PC it now does Temp HP /Stamina / HP
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  3. #13
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    Hello All
    When reporting bugs or issues please include the following in your report.


    SFRPG Revision
    Extensions - You should have already turned off any extensions to verify that it was not a extension causing the issue. But if you have any on please include them.
    Host or Client- Are you getting the errors when you Host (GM) or Client (Player logged in to a host).
    Screen shots if possible if you think it would help in researching the issue.


    Thanks
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  4. #14
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    Revision Number (1.0.11b HOT FIX)
    *** = Verified on Test Server.
    Rule Set Fixes
    -- EFFECTS - Weapon Critical Effects will report correct to chat and be applied to character.
    -- NPC/TRAPS - Fixed Console Error when creating a new NPC in FG.
    -- Feature/Abilities Window - Now has Desc on Main Tab and Ability list (if any) on Other Tab.
    New Features
    -- EFFECTS - Weapon Critical Effects will report correct to chat and be applied to target(s)
    -- RESOLVE - When Dying Resolve now subtracts at the end of turn according to rules.


    Past Updates
    1.0.11a Hot Fix https://www.fantasygrounds.com/forums...l=1#post400042
    1.0.11 https://www.fantasygrounds.com/forums...l=1#post398952 1 Aug
    1.0.10 Weekly https://www.fantasygrounds.com/forums...l=1#post392790 5 Jun
    1.0.9 Weekly https://www.fantasygrounds.com/forums...l=1#post387983 1 May 2018
    1.0.8 Weekly https://www.fantasygrounds.com/forums...l=1#post385754
    1.0.7 Weekly https://www.fantasygrounds.com/forums...l=1#post384606
    1.0.6 Weekly https://www.fantasygrounds.com/forums...l=1#post381900
    1.0.4 Hot Fix https://www.fantasygrounds.com/forums...l=1#post380279
    1.0.4 Weekly https://www.fantasygrounds.com/forums...l=1#post380190
    Last edited by Samarex; August 30th, 2018 at 23:27.
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  5. #15
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    Revision Number (1.0.12) LIVE
    *** = Verified on Test Server.
    Rule Set Fixes
    -- EFFECTS - Weapon Critical Effects will report correct to chat and be applied to character.
    -- CHARACTER LEVELING WIZARD (In-Work) Changes need to be made to allow for new Content to be added to Classes like the content added from the Armory book.
    Update- Rule-Set is complete. Content from other sources (I.E Connection from AP2 and new Class Options from the Armory) now populate Features and Abilities in the Class Record. These can also be created in FG and exported to modules.
    -- NPC/TRAPS - Fixed Console Error when creating a new NPC in FG.
    New Features
    Notes:
    -- GRENADES - (Moved to 1.0.13) Will have a system to properly use them from the Weapon section. Including Saving throw.
    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    *** Fixed Broken links on Item Level page in Equipment of the reference manual.
    *** Fixed some Spell Desc Issues
    Revised Class Record Structure for 1.0.12 Rule-Set Update.
    Mystic Class Record's (Other Tab) now shows tables for Mystic Spells Known and Mystic Bonus Spells
    Added Nightvision Processor (Ex) and Visual Data Processor (Ex) to Mechanic Lvl 2 Mechanic Tricks list.
    Fixed vindicastyrant.png token size.
    Adventure Path modules
    Some Updated for Class Record Structure for 1.0.12 Rule-Set Update. (Adding new Content to Class Records)
    Alien Archive
    Pact Worlds
    *** Fixed some Spell Desc issues
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  6. #16
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    Revision Number (1.0.12d)
    Notes on this update.
    Starfinder Ruleset
    [Bug] Fix console error when creating a new Class.
    [Class] Added Playtest Classes to datacommon.


    Modules
    Starfinder RPG - Alien Archive 2
    [Added] data files to GM modules. (GM no longer required to open both GM and Player modules to get all the data.)
    [Fixed] NPC Spells now populate the Spells Tab of the NPC
    [Fixed] NPC Equipment links now populate Other tabs when found.
    [Fixed] Spells no longer duplicate in the Spell List window.
    [Fixed] Only spells from each book are listed. when using the Book Library Menu

    Starfinder RPG - The Armory
    [Fixed]Starfinder Backpack now has str value for encumbrance.

    Starfinder RPG - Pact Worlds
    [Added] data files to GM modules. (GM no longer required to open both GM and Player modules to get all the data.)
    [Fixed] NPC Spells now populate the Spells Tab of the NPC
    [Fixed] NPC Equipment links now populate Other tabs when found.
    [Fixed] Spells no longer duplicate in the Spell List window.
    [Fixed] Only spells from each book are listed. when using the Book Library Menu

    Starfinder RPG - Alien Archive
    [Added] data files to GM modules. (GM no longer required to open both GM and Player modules to get all the data.)
    [Fixed] NPC Spells now populate the Spells Tab of the NPC
    [Fixed] NPC Equipment links now populate Other tabs when found.
    [Fixed] Spells no longer duplicate in the Spell List window.
    [Fixed] Only spells from each book are listed. when using the Book Library Menu
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  7. #17
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    The new Alien Archive and Alien archive 2 GM modules have a small issue with the race images. I forgot to put them in the system for that book.
    I have fixed it and they should be updated soon.

    There is also a issue with the Mechanic class, I have that fixed and it should update soon also.

    Sorry
    Russ
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