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March 3rd, 2018, 21:33 #1
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5e: How To: Move custom content to another machine and then edit
So I created a lot of custom content for a campaign. I've exported it as a module, and I can access it from the other machine... however, not sure how I can continue to edit the content on the new machine and then export the whole thing again. Can that be done?
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March 3rd, 2018, 21:40 #2
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I don't believe you can, you'll need to copy over the entire campaign, not just the module if you want to continue editing.
DaveNo signature needed, please leave parcel on the porch.
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March 3rd, 2018, 21:44 #3
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March 3rd, 2018, 21:45 #4
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Yes
No signature needed, please leave parcel on the porch.
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March 3rd, 2018, 21:46 #5
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Thank you, Dave!
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March 3rd, 2018, 22:11 #6
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March 3rd, 2018, 22:12 #7
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Unfortunately you have reached the end of my knowledge.
No signature needed, please leave parcel on the porch.
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March 3rd, 2018, 22:22 #8
You will need to start a new campaign, open both modules in that campaign and copy everything from both into the new campaign. Close the modules and then export the new campaign into a combined module.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 3rd, 2018, 23:51 #9
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SOLUTION:
As a developer I R the read XLM. So I just found the pieces I needed, inserted them into the larger of the two, renaming the IDs so they stayed unique. Poof. Everything works.
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