Thread: Effects Lists
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March 2nd, 2018, 21:57 #11
Excuse the delay on the next lists, I have been busy with other projects. Solarian is nearly complete (just have Zenith effects) and Soldier is in layout and just waiting for effects.
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March 2nd, 2018, 23:13 #12
Added Solarian.
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Running:
Hell's Rebels
Starting SoonTM: The Slumbering Tsar
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March 3rd, 2018, 16:28 #13
Grand Templar
- Join Date
- Oct 2016
- Posts
- 219
Hey blahness98,
Just wanted to say thanks for taking the time to make these effects. You've done an outstanding job and the players at my game have really enjoyed having something that adds a bit more automation to the game. Keep up the good work and happy gaming!
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March 4th, 2018, 10:25 #14
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- Jun 2013
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- Scotland
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Thanks for this Blahness98, awesome work, and saving me admin headaches which is always good!
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March 6th, 2018, 17:41 #15
Cheers Blah... the work is much appreciated!!!
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March 11th, 2018, 06:34 #16
Great work, but I have a couple of suggestions:
Envoy's Get 'Em effect is great but the IFT effect on your allies doesn't need a duration. Just leave it on all the time since it only activates when there's a Get 'Em effect on the enemy.
Operative's Trick Attack is needlessly complex. You're only attacking the one enemy, no need to set up a conditional for the one attack. Just add the ATK and DMG boost on once the GM says you made your check.A soft answer turneth away wrath. Once wrath is looking the other way, stab it in the back.
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March 11th, 2018, 18:01 #17
I was deciding which way to roll with this. I settled on the single round for both because as the game gets into higher level, the amount of effects on the tracker can get pretty large. I didn't want to add to the mess that could happen. But, you can easily leave on ally effect on by removing the round limit.
Operative's Trick Attack is needlessly complex. You're only attacking the one enemy, no need to set up a conditional for the one attack. Just add the ATK and DMG boost on once the GM says you made your check.Last edited by Blahness98; March 11th, 2018 at 18:09.
Ultimate License Holder
Running:
Hell's Rebels
Starting SoonTM: The Slumbering Tsar
Time Zone: Central Time (GMT -6)
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March 12th, 2018, 01:34 #18
Keep in mind Flatfoot has been fixed in the rule set. Scheduled for next update.
Discord User : Samarex#0318
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Starfinder Society ID#:274538
Lets Play a RPG
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March 12th, 2018, 13:37 #19
I know the flat footed condition will work in the next update. This way of doing things would be easier as you do not need to remove the condition after your turn.
What about the other tags I informed you about in the bug thread? See this post..
https://www.fantasygrounds.com/forum...ht=#post378483Last edited by Blahness98; March 12th, 2018 at 13:46.
Ultimate License Holder
Running:
Hell's Rebels
Starting SoonTM: The Slumbering Tsar
Time Zone: Central Time (GMT -6)
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March 14th, 2018, 06:02 #20
More Effects Listing
Here are more effects for the classes above.
Last edited by Blahness98; March 14th, 2018 at 06:19.
Ultimate License Holder
Running:
Hell's Rebels
Starting SoonTM: The Slumbering Tsar
Time Zone: Central Time (GMT -6)
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