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Thread: Effects Lists

  1. #81
    Thanks @deer_buster and HeckoX I got it working. I never realized that was possible to do this on the Action tab.
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  2. #82
    DrLooLoo-biohacker.png

    This thread has been a big help! trying to get one of the PCs, biohacker abilities created ... which took awhile to figure out ... and now, thanks to the effects list (page 3) ... think I can finish them up.

  3. #83

    FGU Operative trick attack

    I noticed that some of the Starfinder coding effects here don't always work on Fantasy Grounds Unity. Here is a version of Trick Attack for an operative that does work on FGU as of today's version (9/26/20). Some of the things that really threw me were semi-colons versus colons, and lower case vs upper case sensitivity. Also knowing to target self or targets is tricky. attached is a screenshot with the magnifying glass menus opened to see the coding effect.
    Attached Images Attached Images

  4. #84
    deer_buster's Avatar
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    Semi-colon vs colon usage hasn't changed between the two versions. Case currently matters, although a case (pun intended) could be made for it not to matter. Superteddy has a universal effects engine in the hopper that will hopefully simplify effects and make it more natural language....but that could be a while away.
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  5. #85
    User-friendly, quality of life changes are always great. What would rock would be a drop-down list effects statement builder with validation, so that users wouldn't have to leave FG Unity to figure out how to add Trick Attack IF statement or DMGO for example, quickly.

  6. #86
    deer_buster's Avatar
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    Well, even better yet is to have the effects built into the abilities, so you just drag, say, Trick Attack to the actions tab and it builds it for you...which would be much easier than doing what you suggested.
    aka Laendra
    Socially Distanced since 2020 A.D.


    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: 5e Monday evenings and Starfinder bi-weekly on Thursday evenings
    DCI: 3317036507
    Organized Play: 2369539

    Ruleset and Extension Developer
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  7. #87
    Completely agree, that's even better, as long as they're still editable by the end-user.

  8. #88
    Quote Originally Posted by deer_buster View Post
    Well, even better yet is to have the effects built into the abilities, so you just drag, say, Trick Attack to the actions tab and it builds it for you...which would be much easier than doing what you suggested.
    I totally agree!
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    Time Zone: US Eastern (GMT -5)
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  9. #89
    For the Trick Attack, in the image posted above by CommanderSalamander, I wouldn't put a Duration on the IFT statement(s); they should be permanent so that the Player doesn't have to keep clicking the IFT statement buttons. The CUSTOM text on the Target will determine which IFT statement will be utilized. Please correct me if I'm wrong.

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