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February 20th, 2018, 21:11 #1
- Join Date
- Dec 2017
- Posts
- 6
3.5/PFRPG ruleset - how to apply Temp HP without just adding to temp hp pool?
So, that title was confusing as hell...let me break it down for you:
I have a player in my campaign who is switching from Roll20 to FG for the upcoming AP and his Samurai uses the feat Unconquerable Resolve which gives him temporary HP whenever he uses his resolve ability...fairly straightforward.
However, when adding the heal spell action to his resolve actions the heal actually applies the full amount of temporary HP to his pool regardless of whether there are already temporary HP in the pool (so if he has 5 temp HP and uses resolve it goes up to 14 rather than the 9 it should be resetting to).
Is there a way to apply the 9 temporary HP to his pool and overwrite any remaining temp HP left in the pool?
Thanks in advance,
DM
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February 20th, 2018, 21:26 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,557
There’s no option to modify the way temporary hit points apply.
The easiest way to do this is have the player adjust their temp hp on their char sheet when they use this ability.
Regards,
JPG
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February 20th, 2018, 21:28 #3
- Join Date
- Dec 2017
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- 6
le sigh...I had a feeling this would be the case.
Ah well, they shall just have to actually do things while playing instead of having the computer do it all for them
Thank you for the confirmation.
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