DICE PACKS BUNDLE
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  1. #11
    Zacchaeus's Avatar
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    Ah, yes. I forgot about the +1. The easiest thing then with MM would be to just click the damage equal to the number of missiles.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #12
    Thanks for all the help guys. I'm confusing 5E rules with 3.5.

  3. #13
    An even simpler and easier method than people are saying here for casting multiple missiles.

    Target your foe in the combat tracker, (ctrl click their portrait) then just click the magic missile spell damage as many times as you have missiles.
    (remember to ctrl click their portrait again to deselect the target) This is the fastest method in practice.

    Anything where you combine the damage together ignores a major draw of magic missile, the value being that each separate missile hit triggers a concentration saving throw.

  4. #14
    Quote Originally Posted by lostsanityreturned View Post
    An even simpler and easier method than people are saying here for casting multiple missiles.

    Target your foe in the combat tracker, (ctrl click their portrait) then just click the magic missile spell damage as many times as you have missiles.
    (remember to ctrl click their portrait again to deselect the target) This is the fastest method in practice.

    Anything where you combine the damage together ignores a major draw of magic missile, the value being that each separate missile hit triggers a concentration saving throw.
    Actually it doesn't. All the missiles hit at the same time, so it is just one damage pool to roll against.

    - Robert

  5. #15

  6. #16
    Quote Originally Posted by rhammer2 View Post
    Actually it doesn't. All the missiles hit at the same time, so it is just one damage pool to roll against.

    - Robert
    As the other person says, it is per source and has already been confirmed in Sage Advice that each magic missile counts for a separate save. It is a major benefit of the spell.

    https://www.sageadvice.eu/2016/04/22...-damage-taken/

  7. #17
    Zacchaeus's Avatar
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    There's no saving throw against magic missile so the point is moot. Additionally all of the missiles don't need to be directed at the same target.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #18
    Quote Originally Posted by Zacchaeus View Post
    There's no saving throw against magic missile so the point is moot. Additionally all of the missiles don't need to be directed at the same target.
    We are talking about individual missiles triggering separate concentration saves.
    This won't happen in FG if the damage is lumped together into one package.

  9. #19
    damned's Avatar
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    Quote Originally Posted by lostsanityreturned View Post
    We are talking about individual missiles triggering separate concentration saves.
    This won't happen in FG if the damage is lumped together into one package.
    Typically they are set up as individual damage rolls because you might target one missile at each of several targets etc.

    Edit:
    Im confused.
    Have you switched point of view or Im missing something?

  10. #20
    You may be. They are now talking about Constitution saves to keep concentrating on another spell. Each missile in a casting of magic missile forces a Constitution save, rather than all the missile damage lumped together into a single save with a higher DC.
    I never claimed to be sane. Besides, it's more fun this way.

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