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    LFP: FOR HELIUM! A John Carter 2d20 Quickstart adventure.

    The air was still as the graceful airship slid over the horizon and slowed over the moss covered plains of Barsoom. The ship wasn’t as massive as one of the ships of war, only a small scout vessel, but it stlll proudly flew the colors of Helium. In moments, it settled softly on the ground and two of the Red Men of Helium emerged.

    Standing on the plains of Barsoom the two scouts of Helium looked around nervously. They were waiting for a party of green men to rendezvous with them and they knew dealings with these savages could be deadly. However, the knowledge they had of places the Red Men did not go made the danger acceptable to Hor Zak.

    Hor Zak, was commander of the scout mission and knew the knowledge of the Green Men could be had, for a price. Finally, after what seemed like an eternity they saw three of the Green Men approaching lazily on their thoats. The mounts and their riders steadily grew larger, as the scouts waited, until the scale of both the Green Men and thoats was impressive.

    Finally reigning in beside the two Red Men, they dismounted. Their leader, towering over the scouts, came forward and offering the customary greeting said, ”Hor Zak. “

    The scout nodded and returned the customary greeting, “Hortan Gur.”, and then turned to his companion, “Larok! Bring up the chest!”

    “Yes, my Dwar!” was the man’s reply as he disappeared for a moment and brought back a small chest full of ornaments of gold and silver from their small ship.

    The eyes of all three Green Men turned to look upon the ornaments, and after a brief discussion nodded to each other. The other two loaded the chest, mounted their thoats and waited for their leader to join them. Hortan Gur spoke, “This will do nicely Hor Zak, here is the map we spoke of at our last meeting. Know that my people will not take kindly to intrusion. Until we have further business.“

    With the words spoken Hortan Gur, Green Man of Artol mounted his thoat, and his small party returned the way they came.

    ~~~~~~~~~~~~~ Some time Later ~~~~~~~~~~~~~

    You stand among your fellow brothers in arms in a vast auditorium deep within the walls of Helium. At the front of the hall stands the beautiful Deja Thoris, Princess of Helium. Her voice sounds clear and true, nearly musical, as she addresses the assembled throng, “Warriors of Helium! I seek volunteers to go to Artol in search of lost knowledge from the old civilizations. A work that could change Barsoom forever! “

    Her words echo across the auditorium as a murmur passes over the assembled.

    Her words continue, “I will not tell you it will be easy or that the way will not be perilous. The Green Men of Artol will not take kindly to our intrusion, and where they are not, there will almost certainly be the Great White Apes. Who among you will step forward and face the wilds of Barsoom? Who among you will sacrifice for your Princess? FOR BARSOOM!?”

    ~~~~~~~~~~~~~ GAME DETAILS ~~~~~~~~~~~~~~

    I am looking to run an adventure on Barsoom using the quickstart rules from the current 2d20 campaign Modiphius is running. Players will take the role of a soldier of Helium on a mission for Deja Thoris. Characters will all be pre-gens.

    I am planning on running the game NEXT Wednesday. February 7th at 6PM MST- 9PM MST.

    We will of course be using Fantasy Grounds with Discord for voice.

    I am planning on recording/live streaming the session for my YouTube channel.

    Drop me a line if you are interested or have any questions!
    Last edited by Ogedei; January 30th, 2018 at 19:18.

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