-
February 10th, 2018, 23:23 #81
While the module is properly calculating Stamina for my players, the number cannot be modified in any way that I've found. So if my player takes the Toughness feat, which adds stamina points, we can't modify that. =( Am I missing something?
A.J.
It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
"But you shall meet me, dear one," said Aslan.
"Are -are you there too, Sir?" said Edmund.
"I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.
― C.S. Lewis, The Voyage of the Dawn Treader
-
February 10th, 2018, 23:28 #82
We may need to change this to make it handle differently... however, there is a workaround you can use for now.
For a modifier of 3, for example on a character of level 3 with Toughness feat, type in the number 3 into the Modifier box on the lower-left, below the chat box. Drag that to the Max SP and it should update it. You can do the same for current as well. Using positive or negative modifiers, you can adjust as needed.
-
February 10th, 2018, 23:30 #83
Items popups for Armor, Weapons and Templates should now work. There was a problem with the Dead Suns AP modules that was causing a conflict. These have been fixed.
1. Close FG
2. Re-open FG and run an Update
3. Go to Data > Modules and UNLOAD and then LOAD the Dead Suns AP modules. Right-click on each thumbnail and choose Revert () to bring them back to factory default
-
February 10th, 2018, 23:31 #84
-
February 10th, 2018, 23:34 #85
The Dice Tower will show up if you do the following settings in your Campaign Options
1. Load your campaign
2. Click the Gear icon on the upper right to choose the Campaign Options.
3. Turn on Show GM Rolls
4. Turn on Table: Dice Tower
For the missing CR 1/2 and 1/4 NPCs, we will research this and get back to you ASAP. We will be posting periodic fixes throughout the days and weeks ahead for anything like this that we missed.
-
February 10th, 2018, 23:35 #86
-
February 10th, 2018, 23:49 #87
Ok, Did you adjust youe Ability Scores AFTER dropping in your Class?
The System is set up to Adjust your Ability Scores with your 10 points before you drop in your Class.
If you do this then all the Bonuses are set up correct when you drop it in.
So when creating a new Character
1-Drop Race then Theme.
2-A popup will appear for you to adjust your Ability Scores. (Add your 10 points and close window)
3-Drop in Class- and all your stuff should be correct.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
-
February 11th, 2018, 00:01 #88
-
February 11th, 2018, 00:04 #89
- Join Date
- Feb 2018
- Posts
- 4
-
February 11th, 2018, 00:12 #90
- Join Date
- Dec 2017
- Posts
- 11
Thanks MR. Davison. So i took a Preliminary look through with my physical copy of the alien archive and it appears the 1/3 and 1/2 cr's with the exception of the space goblin zaperator are listed as cr 1's. neither space goblin zaperator nor space goblin honchohead are at present in the archive.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks