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  1. #851
    Got a few bugs:
    Ruleset information: SFRPG ruleset v1.2.6, CoreRPG ruleset v3.3.9
    #1:
    I had my test biohacker attacking a Deh-Noloh(Starfinder Armory), and its needler was always dealing damage, despite the creatures DR 10/magic.
    I proceeded to fiddle with the creature DR type and noticed the logic for DR is currently reversed, when I swapped its DR to DR 10/piercing, it started resisting piercing damage, when I swapped to slashing, its DR started applying to slash attacks but no longer blocked piercing. Finally, when I gave the Biohacker DMGTYPE:magic, DR 10 magic started blocking his damage.
    In theory, for PF and SF, DR should reduce all damage types other than the specified one, which should be the bypass. So with DR 10/magic the Deh-Noloh should take reduced damage from all but magical weapon attacks.

    #2
    For DR and Resistance there isn't currently a logic for negative modifiers.
    Case:
    Using the same creature as above, and a character buffed with DMGTYPE:magic, I applied a DR:-10 magic effect to the Deh-Noloh.
    Then I proceeded to attack it with a magic attack dealing 10 DMG. This attack was fully resisted. The expected scenario was to deal full damage (dr 10 magic + (dr -10 magic) = dr 0 magic);
    As an aditional test, I figured it either adds all instances of DRs or checks against all DRs it finds:
    I declared a second buff, another DR:10 magic. (Now it has 2 instances of DR:10 magic) and attacked with an attack dealing 11 damage. This attack was resisted.

    #3:
    Adding a custom class is currently returning the following error (I tried both adding from zero, and creating a duplicate of an existing class, and just unlocking this duplicate for edit):
    Script Error: [string "scripts/manager_class.lua"]:68: attempt to index local 'nodeFeatures' (a nil value)
    Script Error: [string "scripts/manager_class.lua"]:68: attempt to index local 'nodeFeatures' (a nil value)
    Database Notice: Campaign saved.
    This happened when I tried to add in the biohacker by hand, I found a bit after the playtest xml and used that instead for my tests.

  2. #852
    Samarex's Avatar
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    The scriot error is already fixed for next update.
    DR is for B,S,P damage only...Other damage types use RESIST..
    DR 10 should reduce any of the 3 damage types from the attacker.,
    DR 10iercing would reduce P damage only.
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  3. #853
    Samarex's Avatar
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    Quote Originally Posted by Samarex View Post
    The scriot error is already fixed for next update.
    DR is for B,S,P damage only...Other damage types use RESIST..
    DR 10 should reduce any of the 3 damage types from the attacker.,
    DR 10iercing would reduce P damage only.
    I stand corrected, and will take a look at it.
    Discord User : Samarex#0318
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  4. #854
    Quote Originally Posted by Airanath View Post
    As an aditional test, I figured it either adds all instances of DRs or checks against all DRs it finds:
    I declared a second buff, another DR:10 magic. (Now it has 2 instances of DR:10 magic) and attacked with an attack dealing 11 damage. This attack was resisted.
    This would be an abnormal condition that would not be checked for. As the player/GM you should only allow one DR effect to be active.

    I've provided Samarex with a possible fix for the DR issues.

    as a reference point for everyone...

    Effects should be listed as:

    DR: 10/- or just DR: 10 (for resistance to all kinetic damage)
    DR: 10/silver (for resistance to all kinetic damage unless silver)
    DR: 10/magic and good (for resistance to all kinetic damage unless both magic and good)


    Weapon damage types should be listed as:

    P, magic (for piercing and magic)
    S, magic, good (for slashing, magic, and good)
    aka Laendra

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  5. #855
    Hi,
    wanted to create a player drone today, but no abilities were there anymore, on none of the three drone types. Is that a bug, or did I do something wrong?
    Cheers!

  6. #856
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    Quote Originally Posted by Grungni View Post
    Hi,
    wanted to create a player drone today, but no abilities were there anymore, on none of the three drone types. Is that a bug, or did I do something wrong?
    Cheers!
    I will look and see this morning as soon as I can turn in my PC.

    Edited
    [FIXED] Will go out in next update.
    Last edited by Samarex; January 17th, 2020 at 21:43.
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  7. #857
    Quote Originally Posted by Samarex View Post
    I will look and see this morning as soon as I can turn in my PC.

    Edited
    [FIXED] Will go out in next update.
    Awesome, thanks so much!

  8. #858
    Found this thread after but have a bug up under unity forum.
    Operative class after selecting specialization Ghost only Stealth is given a free skill rank. Link

  9. #859
    Android Flat Affect Racial Trait should assign a -2 modifier to sense motive skill which does not get set after assigning.
    In FGU.
    Last edited by Fargen; January 18th, 2020 at 21:59.

  10. #860
    Samarex's Avatar
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    Quote Originally Posted by Fargen View Post
    Android Flat Affect Racial Trait should assign a -2 modifier to sense motive skill which does not get set after assigning.
    In FGU.
    Go to your Skill tab and selecet the edit button and apply the -2 to the Racial block.
    Most Aabilities amd traits are not applied automatically.
    Last edited by Samarex; January 19th, 2020 at 21:17.
    Discord User : Samarex#0318
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