STAR TREK 2d20
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  1. #791
    The description for the Uplifted Bear race from Alien Archive 2 appears to be truncated. If you go to Data -> Starfinder Alien Archive 2 -> RACES -> Uplifted Bear -> Other you get a description that starts half way through the fifth paragraph of the description in the physical book. The full description is correct on the NPC entries at Data -> Starfinder Alien Archive 2 -> NPCs -> Bear, Uplifted Avenger -> Other and the same for Uplifted Bear Constellate.

    On a side note, thank you so much for maintaining the Starfinder content. Keep up the great work!

    Don
    Last edited by dpezet; October 14th, 2019 at 04:04.

  2. #792
    The description for the Bolidas race in Alien Archive 2 appears to be truncated as well. Going to Data -> Starfinder Alien Archive 2 -> NPCs -> Bolida Miner -> Other shows the full description from the physical book. Going to Data -> Starfinder Alien Archive 2 -> RACES -> Bolida shows just the last paragraph from the NPC entry. The Other tab just has two images and no further description.

  3. #793
    Samarex's Avatar
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    PC Crit Attack/Damage broken Revision 1.1.0

    For PCs Only NPC are fine.
    When rolling a natural 20 it just reports [AUTOMATIC HIT] and doe not register a Critical hit.

    I will look into this ASAP and have it fixed for next update.
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  4. #794
    Marswipp's Avatar
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    [Rule set]New bonus breakdown on the character sheet would benefit from a tooltip on abbreviation hover. Some players could get lost without an explanatory note in the notes section.
    You can find me on Steam and Discord.

  5. #795
    Quote Originally Posted by Marswipp View Post
    [Rule set]New bonus breakdown on the character sheet would benefit from a tooltip on abbreviation hover. Some players could get lost without an explanatory note in the notes section.
    Already part of next update
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  6. #796
    Damon's Avatar
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    Browsed this thread for a bit and it seems an old issue may have re-appeared again:

    All attacks/weapons are showing as "non-prof." penalty of -4 to the roll. Even though Proficiency ability is listed in the Abilities tab and on the Proficiency list on that tab. No way to adjust or mark on Actions tab. So every attack gets a -4 on it.
    This is the case for me since last week and deleting then re-dropping the proficiency on the sheet does not seem to solve the issue. Also, editing the proficiency itself does not solve the issue.

    EDIT: My apologies for missing this thread, that indeed solves the problem.

    I'll go hide in a corner now :-)
    Last edited by Damon; October 20th, 2019 at 11:24.

  7. #797

    "Spell" added to type of damage when taking into account immunity.

    When the user does damage to lets say a Glitch Gremlin with the spell "Overheat", by default the Gremlin will take half damage from the attack. This is because the default is set to Spell Damage (Yes) which adds a second type of damage to the attack.. I.E [Fire, Spell(2d8)]. This should ONLY contain the fire damage type when inflicting damage to the gremlin..

    Example..
    Sargon: [DAMAGE] Overheat [TYPE: fire, spell (2d8=9)] [2d8 = 9]
    Damage [5] -> [to Gremlin, Ship Glitch] [PARTIALLY RESISTED] [STATUS: Wounded]

    After selecting the Spell Damage and turning it off...
    Sargon: [DAMAGE] Overheat [TYPE: fire (2d8=3)] [2d8 = 3]
    Damage [0] -> [to Gremlin, Ship Glitch] [RESISTED] [STATUS: ]

  8. #798

    Death effect on creatures when health restored in Combat Tracker is persistant

    IF the DM restores hitpoints to a dead creature in starfinder, that creature still puts out the effect message for not having resolve points. See the combat log below.. This should be that if the goblins status is anything but DEAD, the effect message should not appear

    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)] [1d4 = 3]
    Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]
    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)] [1d4 = 2]
    Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Wounded]
    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=1)] [1d4 = 1]
    Damage [1] -> [to Gremlin, Ship Glitch] [STATUS: Wounded]
    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)] [1d4 = 4]
    Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Heavy]
    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)] [1d4 = 3]
    Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Heavy]
    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)] [1d4 = 4]
    Effect ['Dying'] -> [to Gremlin, Ship Glitch]
    Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Dead]

    ---GM SETS THE DAMAGE TO THE GOBLIN TO 0

    Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)] [1d4 = 2]
    Effect ['Dead [No Resolve]'] -> [to Gremlin, Ship Glitch]
    Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]

  9. #799
    Quote Originally Posted by Stadlerc View Post
    IF the DM restores hitpoints to a dead creature in starfinder, that creature still puts out the effect message for not having resolve points. See the combat log below.. This should be that if the goblins status is anything but DEAD, the effect message should not appear

    [FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)][/FONT][FONT="] [1d4 = 3][/FONT]
    [FONT="][/FONT][FONT="]Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Healthy][/FONT]
    [FONT="][/FONT][FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)][/FONT][FONT="] [1d4 = 2][/FONT]
    [FONT="][/FONT][FONT="]Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Wounded][/FONT]
    [FONT="][/FONT][FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=1)][/FONT][FONT="] [1d4 = 1][/FONT]
    [FONT="][/FONT][FONT="]Damage [1] -> [to Gremlin, Ship Glitch] [STATUS: Wounded][/FONT]
    [FONT="][/FONT][FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)][/FONT][FONT="] [1d4 = 4][/FONT]
    [FONT="][/FONT][FONT="]Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Heavy][/FONT]
    [FONT="][/FONT][FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=3)][/FONT][FONT="] [1d4 = 3][/FONT]
    [FONT="][/FONT][FONT="]Damage [3] -> [to Gremlin, Ship Glitch] [STATUS: Heavy][/FONT]
    [FONT="][/FONT][FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=4)][/FONT][FONT="] [1d4 = 4][/FONT]
    [FONT="][/FONT][FONT="]Effect ['Dying'] -> [to Gremlin, Ship Glitch][/FONT]
    [FONT="][/FONT][FONT="]Damage [4] -> [to Gremlin, Ship Glitch] [STATUS: Dead]

    ---GM SETS THE DAMAGE TO THE GOBLIN TO 0
    [/FONT]

    [FONT="][/FONT][FONT="]Sargon: [DAMAGE (M)] Staff, battle [TYPE: bludgeoning (1d4=2)][/FONT][FONT="] [1d4 = 2][/FONT]
    [FONT="][/FONT][FONT="]Effect ['Dead [No Resolve]'] -> [to Gremlin, Ship Glitch][/FONT]
    [FONT="][/FONT]Damage [2] -> [to Gremlin, Ship Glitch] [STATUS: Healthy]
    you also have to remove the Dead[No Resolve] effect from the creature in the combat tracker. Click the effects button for the creature and hit the trashcan for the effect you want to kill

  10. #800
    Disregard. I reopened FG and no issues
    Last edited by xanstin; October 23rd, 2019 at 02:49.
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