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  1. #771
    Samarex's Avatar
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    Quote Originally Posted by Athenos View Post
    New old bug.

    Tried exporting my homebrew module and start a new campaign. When creating characters, "Class Abilities" from paizo classes are not added automatically as I add levels.

    Here is what the chat roll says when I add a mechanic level:



    I tried to press "update all" on the Classes screen to see if it would fix it (you never know) and I get the following error message:



    I also get the error when launching this campaign, but not on any other campaign using the same ruleset

    EDIT: I also get the error when attempting to load/reload the Starfinder Core Rulebook module on this campaign
    Can you zip up the campaign that is erroring, and the exported module, so I can take a look and see whats going on?
    [email protected]
    Thanks
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
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    Starfinder Society ID#:274538
    Lets Play a RPG

  2. #772

  3. #773
    I noticed the Dredger claw attacks in Fate of The Fifth are being made against the PC's EAC instead of KAC. Thanks

  4. #774
    I posted another thread but figured it needed to be in the bug reports section , the mini character sheets do not have a spot to track resolve points. there is room on the sheet where the hit points and stamina are to add a section for resolve.

  5. #775
    Quote Originally Posted by msbranin View Post
    I posted another thread but figured it needed to be in the bug reports section , the mini character sheets do not have a spot to track resolve points. there is room on the sheet where the hit points and stamina are to add a section for resolve.
    That's no bug. It's a feature request.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
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  6. #776
    Ok, I figured it was more of a bug since the sheet is completely missing a needed component. But if we want to move this to somewhere else then I can delete the message.

  7. #777
    Hi.

    FG still not allowing to add weapon. Can you fix it please?

    bugoftheday.png

  8. #778
    Although it might be convenient to have the RP there, the minisheet is not throwing an error, or calculating a value incorrectly. Therefore it is a feature request. The main character sheet has the RP on it, which is a requirement for the ruleset, which if missing would make it a bug.
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

  9. #779
    Trenloe's Avatar
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    May 2011
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    Denver, Colorado, USA (for a bit)
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    24,209
    Quote Originally Posted by brunocalado View Post
    Hi.

    FG still not allowing to add weapon. Can you fix it please?

    bugoftheday.png
    That right-click menu option works fine for me (adds a blank weapon entry). You can also add weapons from the edit menu - click the pencil in the bottom right of the Actions tab.

    What exactly isn't working for you?
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  10. #780
    Quote Originally Posted by brunocalado View Post
    Hi.

    FG still not allowing to add weapon. Can you fix it please?

    bugoftheday.png
    Looks like that's a button there....what happens when you click on it? I've tested it from both the Host and Client and it works fine. Are you on the live branch? What extensions do you have loading?
    aka Laendra

    Discord: Laendra#9660
    Ultimate license (FGC/FGU)
    Current Timezone : Central (CDT) (GMT -5)
    Playtime: Prefer 8pm Central, or later
    Playing: Looking For Group (5e purchased/homebrew)
    DCI: 3317036507
    Organized Play: 2369539

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