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  1. #741
    Samarex's Avatar
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    Quote Originally Posted by brunocalado View Post
    There is a very annoying bug.

    When you create an NPC it cannot have the name ID ending with a number. If you have a number and you call in an enc it FG does not number each one.

    See the pictures.
    The numbering at the end of the name is messing with the CT Numbering system. Just put the SUBTIER in () I.E PHILT (SUBTIER 1-2) and it will be fine.
    See my Example picture
    Attached Images Attached Images
    Russell Campbell
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    Discord User : Samarex#0318
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    Lets Play a RPG

  2. #742
    My players and I have run into an issue with adding Drift Engines to ship frames. The issue appears to be with the maximum allowed Frame Size for each engine.

    An example would be adding a Signal Booster drift engine to a Small Frame ship. FG won't allow you to do this and will throw up; WARNING: adding 'Signal Booster' to 'SHIP NAME' - starship size is not supported.
    The Signal Booster engine should be allowed to be mounted on any frame size below Gargantuan (Tiny-Huge).

    We tested further and found that you can mount a Signal Ultra drift engine to ship frames above Medium; which shouldn't work.

    Ship Thrusters and Power Cores appear to be suffering from the same problem with frame sizes.

    Thanks for everything you do Samarex.
    Last edited by DDM869; August 8th, 2019 at 00:54.

  3. #743
    I'm receiving the following script error, when I start a existing game with the Core Rulebook pre-loaded (the same goes for the player version as well) and when I try to reload the Core Rulebook (both the regular and the player version):

    Script Error: [string "scripts/manager_class.lua"]:33: attempt to index field '?' (a nil value)

    Doesn't seem to happen with any of the other modules

  4. #744
    Hello, unless I am missing something, the racial bonus to Knowledge checks that the Gnomes are getting is not automatically reflected in the character sheet.

  5. #745
    Samarex's Avatar
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    I have add a Thread for Starship Combat bugs.
    https://www.fantasygrounds.com/forum...l=1#post444235

    Please use this thread for main system bugs and the other for Starship bugs, this will help me keep track of what bugs go where.
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  6. #746

    Dawn of Flames_1 of 6 - Grid for Map of Aurora yellow dwarf not set.

    Looks like the Yellow Dwarf does not have a grid set up by default in book one. easy enough to fix.

    Thanks for the conversion

  7. #747
    Thanks for reporting this. I will look into it.
    "Over thinking, over analyzing separates the body from the mind."...MJK...

    Dropbox Link To Maps Folder




  8. #748
    The new feature for the operative showing free skills does the math correctly but the Skill shows as untrained and red.
    Screen.png
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  9. #749
    Samarex's Avatar
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    Quote Originally Posted by xanstin View Post
    The new feature for the operative showing free skills does the math correctly but the Skill shows as untrained and red.
    Screen.png
    If your using 1.0.14a yes I know this issue and it has been fixed in the upcomming update..
    Russell Campbell
    FG Product Development Projects Link


    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  10. #750
    As always thank you for the great work!
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