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  1. #731
    Samarex's Avatar
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    Quote Originally Posted by msbranin View Post
    Russell can you show how you have trick attack set up as a spell?
    Actually right now I am working on a new action group for the actions tab (Abilities)
    This group you will be able to set up a ability that can use Abilities (Str, Dex. Bonus) or Skill bonus for your attack with a effect and damage section.
    It will be alot like a spell set up but wont be part of spell list so it wont parse when you parse spells.
    I will try and add RP cost in also.
    Russell Campbell
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  2. #732
    I am doing them like this now so they parse for the most part.

    That makes me very excited to hear @Samarax
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    Last edited by madman; July 22nd, 2019 at 04:59.
    "Over thinking, over analyzing separates the body from the mind."...MJK...

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  3. #733
    Samarex's Avatar
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    Quote Originally Posted by madman View Post
    I am doing them like this now so they parse for the most part.

    That makes me very excited to hear @Samarax
    @MadMan, you know you can put C, F, A, E and So for the enery type damages. So is sonic., we had to add the o to seperate Sonic and Slashing
    Russell Campbell
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    Lets Play a RPG

  4. #734
    it was parsing inconsistantly so i changed it
    "Over thinking, over analyzing separates the body from the mind."...MJK...

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  5. #735
    Quote Originally Posted by Samarex View Post
    @MadMan, you know you can put C, F, A, E and So for the energy type damages. So is sonic., we had to add the o to separate Sonic and Slashing
    You can use A, B, C, E, F, P, S, and So as the damage type in the weapon line but if you use DMGTYPE effects or use a combination of short and the long name (cold, acid, fire, magic, spell, etc) the effect will not take effect. Think I had this documented somewhere above.

    --Edit: Yup, posted it here.
    Last edited by Blahness98; July 22nd, 2019 at 05:49.
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  6. #736
    When a spell parses from the description it does not pick up the shorthand versions of damage that is why I was using the long version.
    "Over thinking, over analyzing separates the body from the mind."...MJK...

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  7. #737
    Found a bug with the PC ship sheet - it is wanting players to load Starfinder Core module (not the Starfinder Core (Player's) module) to look at/alter equipment. Starship items can be accessed normally under Starship Items window, it's just the Starship sheet somehow wanting the Core and not Core (Players). The starship sheet works fine for Game Masters.

  8. #738
    Hello.

    When I roll a critic who has some extra effect an error message appears.

    Examples on weapons:
    S; Burn 1d4
    F; Burn 1d6
    1d6 + 2 E; critical arc 2
    Error message:
    Script Error: [string "scripts/manager_effect.lua"]:231: findNode: Invalid parameter 1
    There is no extension in use.

  9. #739
    Another bug(s) to report:

    1. Trying to upgrade the Sunrise Maiden in the AP The Ruined Clouds - to a Signal Major Drift Engine and keep getting an error that the Starship Size is Not Supported.
    2. Unable to add additional weapons to the Sunrise Maiden after paying for extra mount.
    3. When we drag in Mk 5 or above our TL should go down by 1 - it does not

    Thank you as always

  10. #740

    autonumbering failed

    There is a very annoying bug.

    When you create an NPC it cannot have the name ID ending with a number. If you have a number and you call in an enc it FG does not number each one.

    See the pictures.
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