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  1. #701
    Samarex's Avatar
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    Quote Originally Posted by madman View Post
    Great news! I have no doubt you can get it all working!
    Yep I think I can with some help here and there, the biggest hurdle tho is figuring out what the original developer was doing. Got to read and decifer what he wrote.
    .
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  2. #702
    Everytime I try to load modules I keep getting Script Error (scripts/manager_gamesystem.lua] 82. Attempt to call field 'isPFRPG' (a nil value) when I create a new starfinder module to work on.

    Then when I'm loading the core rulebook I get a script error "scripts/manager_class.lua"] 33. attempt to index field '?' 9a nil value)
    same error when loading the players module of the core rulebook.

    I tried deleting and re-installing and the error stays regardless.
    (I have core, archive 1 and 2, armory, pact world)

    classes don't exist, and going into making a pc character floods the screen with errors etc.
    Last edited by Treviron Riaxx; June 27th, 2019 at 23:29.
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  3. #703
    Samarex's Avatar
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    Quote Originally Posted by Treviron Riaxx View Post
    Everytime I try to load modules I keep getting Script Error (scripts/manager_gamesystem.lua] 82. Attempt to call field 'isPFRPG' (a nil value) when I create a new starfinder module to work on.

    Then when I'm loading the core rulebook I get a script error "scripts/manager_class.lua"] 33. attempt to index field '?' 9a nil value)
    same error when loading the players module of the core rulebook.

    I tried deleting and re-installing and the error stays regardless.
    (I have core, archive 1 and 2, armory, pact world)

    classes don't exist, and going into making a pc character floods the screen with errors etc.
    Which server you on Live or Test?
    And do you have any Extensions loaded?

    I just did a search of all the files in SFRPG and the are 0 PFRPG found.
    Last edited by Samarex; June 27th, 2019 at 23:53.
    Russell Campbell
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    Discord User : Samarex#0318
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    Lets Play a RPG

  4. #704
    Quote Originally Posted by Samarex View Post
    Which server you on Live or Test?
    And do you have any Extensions loaded?

    I just did a search of all the files in SFRPG and the are 0 PFRPG found.
    I figured it out. I hadn't touched fg for a while and apparently the extension the module was using was causing it.
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    Starfinder Corebook and alien archives 1 and 2, armory, pact world owner.

  5. #705
    Quote Originally Posted by Samarex View Post
    First off...Sorry Eru I forgot to add this to my Project manager to do.
    I went thru and removed the ATKs and Save's from the list as both should as you said Already included in the NPC Stats.

    AHAV 1 Before Fix AHAV 2 After Fix
    The (Construct traits) is nothing more than a tag telling you where the immunities come from.
    Thanks!

  6. #706
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    Quote Originally Posted by Treviron Riaxx View Post
    I figured it out. I hadn't touched fg for a while and apparently the extension the module was using was causing it.
    What extension?
    Russell Campbell
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    Discord User : Samarex#0318
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  7. #707
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    Quote Originally Posted by ReverendJ View Post
    A tiny one: In the Data Module Activation window, for Starfinder Armory Paizo is miss-spelled as Pazio
    Well I don't believe that Paizo would consider that tiny.......
    Anyhow I fixed it and sent in for update.

    Thanks for the report...
    Russell Campbell
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    Discord User : Samarex#0318
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  8. #708
    My players are running into an issue when using the Item Forge. Whenever they drag an Item or Item Template into the Forge, they receive an error.

    Script Error: [string "forge/scripts/manager_forge_item.lua"]:28: copyNode: Invalid parameter 2

    The items and templates are valid, and it works fine for me on the GM side with no errors. We have tested multiple items and item templates, as well as tested dragging items from player inventory and straight from the Library, and all give them the same error.

  9. #709
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    I beleve the GM is the only one that can use the Forge
    "Over thinking, over analyzing separates the body from the mind."...MJK...

    Dropbox Link To Maps Folder




  10. #710
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    Quote Originally Posted by madman View Post
    I beleve the GM is the only one that can use the Forge
    I will have ro look at it, I made the forge accesable to players to allow them to make there items, spell gems, weopan fussions ect... And nor making the GM have to make everything for the players.
    Russell Campbell
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