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  1. #681
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    Quote Originally Posted by Marswipp View Post
    Many ship equipment items found in the player resource versions of some of the rule set modules don't have the expected drag and drop functionality. This ranges from expansion bay luxuries, to core ship pieces such as shield systems, sensor arrays and weapons systems. I'm guessing something was forgotten?
    You will find rhat there are alot of issues when it xomes to Starships. That part of the ruleset is not complete.
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  2. #682
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    I'm well aware of the incomplete state of the ship combat system. I figured I would bring it up as missing functionality.
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  3. #683
    Quote Originally Posted by UltimateGM View Post
    In Incident at Absalom station the disruptive fusion seal is a level 5 not 3.
    Thank you for reporting this. I have fixed the module and have checked it back in. The updated version will be released in the very near future.
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  4. #684
    Creature grafts are being applied to all combat tracker entries.

    Construct, Dragon, Fey, Magical Beast, Monstrous Humanoid, and Outsider are all getting ATK:1 (even Fey who should get -1)

    Also a SAVE effect that doesn't even work was being applied (SAVE:2 Refl, for example)



    From what I can tell the stat blocks in the book(s) already include the grafts, so the ruleset is applying it a second time and it shouldn't be. I was able to see this on AA1/2, Pact Worlds, but I don't own the APs, but would assume it does there as well.

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  5. #685
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    Quote Originally Posted by Eru the One View Post
    Creature grafts are being applied to all combat tracker entries.

    Construct, Dragon, Fey, Magical Beast, Monstrous Humanoid, and Outsider are all getting ATK:1 (even Fey who should get -1)

    Also a SAVE effect that doesn't even work was being applied (SAVE:2 Refl, for example)



    From what I can tell the stat blocks in the book(s) already include the grafts, so the ruleset is applying it a second time and it shouldn't be. I was able to see this on AA1/2, Pact Worlds, but I don't own the APs, but would assume it does there as well.

    Eru the One
    I will look at it today
    Last edited by Samarex; June 26th, 2019 at 23:35.
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  6. #686
    Hi, just a couple of quick ones for feedback. 1) It would be nice to see the BAB somewhere on the char sheet (maybe I can't see it). 2) Urgathoa's entry is under Weydan's entry in the reference manual and vice versa. 3) The Nuar ability Mind Maze from Alien Archive 2 has only half the actual text description in it.

  7. #687
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    Quote Originally Posted by Transmission89 View Post
    Hi, just a couple of quick ones for feedback. 1) It would be nice to see the BAB somewhere on the char sheet (maybe I can't see it). 2) Urgathoa's entry is under Weydan's entry in the reference manual and vice versa. 3) The Nuar ability Mind Maze from Alien Archive 2 has only half the actual text description in it.
    I will check them out roday.
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  8. #688
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    Quote Originally Posted by Transmission89 View Post
    Hi, just a couple of quick ones for feedback. 1) It would be nice to see the BAB somewhere on the char sheet (maybe I can't see it). 2) Urgathoa's entry is under Weydan's entry in the reference manual and vice versa. 3) The Nuar ability Mind Maze from Alien Archive 2 has only half the actual text description in it.
    BAB Block.jpg BAB is in the Combat Editor (See Attachment)
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  9. #689
    Ah that’s brilliant. Thanks. Couldn’t find it anywhere when I was talking my players through! Hopefully the other two points are just as easy to fix!

  10. #690
    DR/ magic doesnt work against energy based weapons

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