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December 12th, 2018, 03:29 #651
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- Nov 2018
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- 170
1. Create a character,
2. Drag Ysoki race to character.
3. Drag Robotocist theme to character
4. Set stats
5. Drag Mechanic class to character
ERROR
Script Error: [string "campaign/scripts/manager_char.lua"]:2468: attempt to index global 'sKeyAbility' (a nil value)
Can I continue. Is this something to worry about? am I dead in the water. I am going to go out on a limb and say no I can not continue as none of the race abilities transfered over. It Stopped the moment it encountered that bug.Last edited by msbranin; December 12th, 2018 at 03:33.
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December 12th, 2018, 04:24 #652Discord User : Samarex#0318
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Starfinder Society ID#:274538
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December 12th, 2018, 04:55 #653
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- Nov 2018
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Did not help I unloaded everything Only Have the core rules loaded and still get the error.
I unloaded everything but the core then I reset the core like you said.
I then unloaded it and reloaded it.
Create new character Choose Ysoki
choose Scholar theme and set ability scores
choose mechanic and error.
Script Error: [string "campaign/scripts/manager_char.lua"]:2468: attempt to index global 'sKeyAbility' (a nil value)
Database Notice: Campaign saved.
QUICK FOLLOWUP
I created a brand new campaign with only the core rulebook gm loaded. Same ErrorLast edited by msbranin; December 12th, 2018 at 05:14.
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December 12th, 2018, 07:59 #654
Ok Found it....
I have it fixed its the only class that the Key Ability statement does not say Your (stat) it starts out You rely on your (stat).
That messed up my search to fin the key ability. So changed how it searches and the Mech is working now.
I will do a little more testing (Basically create every Class there is and Level to 20 for each) to make sure everything is working. then will see if I can geta Hot Fix pushed out.
Thanks for the Report.Discord User : Samarex#0318
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Starfinder Society ID#:274538
Lets Play a RPG
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December 13th, 2018, 20:34 #655
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- Nov 2018
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Any word on getting this out? Is there a work around I can do until then? All my players have their characters finished. Only one character is dead in the water unable to create a character. not sure how to hold our session with him not having a character
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December 13th, 2018, 22:47 #656
The fix is on the test server, You can
Update your FG using the test channel
Create a NEW Champaign
Open it and make the Mechanic
Race, Theme, Adjust stats, Class.
Then export the character.
Reupdate back to Live
Open your Campaign and import the character.
The player can then finish rhe creation process.
The updste probably won't be till Tuesday update.Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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December 14th, 2018, 02:38 #657
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Heads up ... Drones can not be created on live or test, Same error.
Script Error: [string "campaign/scripts/manager_char.lua"]:2474: attempt to index global 'sKeyAbility' (a nil value)
On a plus note I got the Mechanic created using your notes above. Sorry to be a pain
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December 14th, 2018, 10:34 #658
First, Your not being a pain. Thank You so much for testing they system and finding issues. That's how we get things fixed.
On that note. I have fixed the Drone issue. I reworked the code for key-ability, I tested by making every class on the list including the Playtest Classes and created a new Class inside FG and it worked also.
No more error and the PC's key ability works correct.
Again Thank you for the report
This has been requested to be pushed to test. I will update when its there.
UPDATE this in now on Test server.
SamarexLast edited by Samarex; December 14th, 2018 at 22:09. Reason: Updste
Discord User : Samarex#0318
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Starfinder Society ID#:274538
Lets Play a RPG
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December 15th, 2018, 16:47 #659
High Templar
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Identification does nothing?
During our game last night I dropped an unidentified item into the party inventory. It showed up as 'Unidentified Item' because it didn't have anything in the field for Non-ID Name. So far so good.
Then one of my players said, 'Oh, it's something to do with hiding or searching.'.
I said 'What? Why do you think that?' and he said, 'because it describes the item on the 'Other' tab.'
I've now checked several items. It appears that the descriptive text on the 'Other' tab is completely available at all times regardless of the id/non-id state of the item. This can't be right.
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December 16th, 2018, 11:27 #660
Last edited by Samarex; December 22nd, 2018 at 10:02.
Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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