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  1. #631
    Samarex's Avatar
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    Quote Originally Posted by msbranin View Post
    Starfinder back pack does not seem to be calculating carrying capacity correctly if at all. Wearing a starfinder backpack should treat your strength as 4 higher when calculating carrying capacity
    Its working correct
    When a back pack is worn the weigt of the backpack does not count against encumbrance but the items inside do.
    A backpack increases you Str for encumbrance only.
    A Consumer bp increases 1 Str a Industrial bp by 2 Str.
    If you have the Backpck in your inventory and its set to Carry your encumbrance will show the backpack as weight. When you set it to Worn you will see you Encumbrance value decrease and the values of you limits increase 1 or 2 depending on which type you have.
    I have it adjusting your limit values for encumbrance not adjusting your Str at all.
    Last edited by Samarex; November 29th, 2018 at 11:30.
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  2. #632
    Correct and that does work for those 2 backpacks, but the 3rd backpack from starfinder armory does not work. Its supposed to increase the value to 4 but it does nothing currently when worn.

    consumer backpack 1
    industrial backpack 2
    starfinder backpack 4

    first 2 work correctly 3rd does not

  3. #633

    report bug on starfinder

    [MODERATOR: moved post to the Starfinder bug report thread.]

    After move the Signal Basic starship item to a starship, i got the error:
    Script Error: [string "campaign/scripts/manager_charstarship.lua"]:902: attempt to compare number with nil
    error fantasy.jpg
    Last edited by Trenloe; November 29th, 2018 at 15:39.

  4. #634
    Multi class 2nd level operative ... now add 1 level of soldier. Not getting the +2 to fort saves and can not find where to edit the saves at.

    I found where to edit it. I am just not sure if it is a bug though not adding automatically or if it is something we are supposed to add manually
    Last edited by msbranin; November 29th, 2018 at 20:00.

  5. #635
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    Quote Originally Posted by msbranin View Post
    Correct and that does work for those 2 backpacks, but the 3rd backpack from starfinder armory does not work. Its supposed to increase the value to 4 but it does nothing currently when worn.

    consumer backpack 1
    industrial backpack 2
    starfinder backpack 4

    first 2 work correctly 3rd does not
    Ok I have fixed it in the Armory, will send it in for update.
    Until then just open the backpack and unlock it. You will see a Str box at the bottom of the item put a 4 in there and it will work fine.
    I missed the 4 in the data entry...
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  6. #636
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    Quote Originally Posted by brunocalado View Post
    [MODERATOR: moved post to the Starfinder bug report thread.]

    After move the Signal Basic starship item to a starship, i got the error:
    Script Error: [string "campaign/scripts/manager_charstarship.lua"]:902: attempt to compare number with nil
    error fantasy.jpg
    I built a ship and added Signal Basic with no error.
    After looking at your attachment I believe ts because of your Power Core. You have just written in 150 so the system does not have all the Power Core information for collections.
    This also makes you build point off and the Power core cost is not included.
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  7. #637
    Thanks for spells in the Alien Archive 2.

    0 level or at will does not function except for the first use.

    Extra text in Special ability, Image Name is wrong..
    Attached Images Attached Images
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  8. #638
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    Quote Originally Posted by madman View Post
    Thanks for spells in the Alien Archive 2.

    0 level or at will does not function except for the first use.

    Extra text in Special ability, Image Name is wrong..
    Yes I am aware of the 0 Level and the At-Will its on my list.
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  9. #639
    Pact worlds has all the core rulebook spells listed in it even though they are not in the actual pact worlds book so if you have core rule book and pact worlds and pact worlds player modules loaded . the spells are all listed 3 times each

  10. #640
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    Quote Originally Posted by msbranin View Post
    Pact worlds has all the core rulebook spells listed in it even though they are not in the actual pact worlds book so if you have core rule book and pact worlds and pact worlds player modules loaded . the spells are all listed 3 times each
    Yes I am aware of this issue, I am trying to figure out how to do it.
    This is the only way I currently know of to get the spells to populate into NPC's (I am checking with others to see if we need to make a change or Im doing something wrong).
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