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  1. #481

    Starfinder Token Sizing Issue?

    Not sure if this is a bug, user error or known issue, but in creating npc's Im unable to crate an npc creature that size bigger than medium. Here's my entry and the token still shows in a 5ft square after dropping from the combat tracker.
    Attached Images Attached Images

  2. #482
    Quote Originally Posted by Talen View Post
    Not sure if this is a bug, user error or known issue, but in creating npc's Im unable to crate an npc creature that size bigger than medium. Here's my entry and the token still shows in a 5ft square after dropping from the combat tracker.
    OMG, I am so glad someone else is seeing this. I am having the same problem. I even turned scaling to grid off, but when I resize NPCs, their icon enlarges, butt he size of the creature for range, red box, etc remains only a single square. And I am using the Deadsuns AP. All the monsters drop in as a medium size initially, but after disabling scaling the size can be altered, but the redbox and ranges are all to the single square in the middle of the image.
    Last edited by imjedi; May 31st, 2018 at 01:34.

  3. #483
    Quote Originally Posted by imjedi View Post
    OMG, I am so glad someone else is seeing this. I am having the same problem. I even turned scaling to grid off, but when I resize NPCs, their icon enlarges, butt he size of the creature for range, red box, etc remains only a single square. And I am using the Deadsuns AP. All the monsters drop in as a medium size initially, but after disabling scaling the size can be altered, but the redbox and ranges are all to the single square in the middle of the image.
    OK. no sooner do I post this, I rechecked to make a screenshot and everything is sizing correctly?? I believe its a Live versus Test? I changed recently to Test and its working, But on Live last week it didn't. I reset back to Live and checked and the size isn't working. See attached image from Live.
    Attachment 23632

    Reset and switched back to test and now it is sized correctly.

    Capture2.PNG
    Last edited by imjedi; May 31st, 2018 at 02:01. Reason: updated with 2nd test details

  4. #484
    Samarex's Avatar
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    Ok Spent the last couple days working on the Rule Set Bugs .
    I got one of my long lasting issues fixed this morning. The Resolve system now works from the PC character sheet.

    https://www.fantasygrounds.com/forum...l=1#post391762
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  5. #485
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    Quote Originally Posted by xanstin View Post
    Just a reminder, still not on bug list or reflected on live or test server

    Core Rulebook
    Computer Table - Missing "Self Charging" on table under upgrades from core rulebook.

    Alien Archive
    Doesn't have the 3 starships presented in the book.
    -Endbringer Devil pg 35
    -Oma pg 89
    -Tetrad Caravel pg 123
    Computer Table is fixed.

    Starships- Waiting for more development of Starships so they can be Dropped in. At this point not positive on some of the inputs I need to set. But they will get in at some point.
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  6. #486
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    Revision 1.0.10 is on Test server
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  7. #487
    Quote Originally Posted by Samarex View Post
    Revision 1.0.10 is on Test server
    Is there a revision history that says what was updated, enabled etc..?

  8. #488
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    Quote Originally Posted by imjedi View Post
    Is there a revision history that says what was updated, enabled etc..?
    Yes in the Known Bugs Thread
    https://www.fantasygrounds.com/forum...l=1#post380142


    I update this to the best of my knowledge.
    there might be some other fixes that are done by other developers that I did not get told about.
    But for the biggest part when big updates or features are added I get told and I update the thread.
    There is also a history of links for past updates that you can see what was changed.
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  9. #489
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    Version 1.0.10 is now Live.
    1.0.10 Weekly https://www.fantasygrounds.com/forums...l=1#post392790 5 Jun

    Revision Number (1.0.10)

    Rule Set Fixes
    Monitory inventory, credits and such, now show on the party inventory sheet
    Resolve system now works from both Host (GM) and Client (PC) character sheet.
    ---https://www.fantasygrounds.com/forum...l=1#post391762

    Fixed Ability to use a Spells to Restore SP ( a Heal now can do HP/SP and TEMP (Selected in the Spell editor).)
    Fixed Stable/Dying and Uncon not being removed from CT when a PC is healed from 0 HP.
    Creation of new Class's now works.



    Module Fixes (These fixes are Applied with a update to the module.)

    SFRPG Core Rules
    -Star Ship Desc are now correct.
    -Some Starship (NPC) were missing Desc.
    -Fixed Level two Mechanics Trick is missing Energy Shield (Drone Mechanic Only)
    -Fixed Missing Computer item.
    -Fixed Mirror Image Desc text
    Last edited by Samarex; June 8th, 2018 at 01:26.
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  10. #490

    Operative's Edge Broken (Ghost)?

    Test by making: Level 1, android, ace pilot, Operative (Ghost) - Stats: S:10,D:18,C:10,I:17,W:10,CHA: 8
    Compared against https://www.reddit.com/r/starfinder_..._google_sheet/

    Comparison of sample total bonus for skills (FG vs Sheet above or manual method)
    Acrobatics 8 vs 11
    Bluff -1 vs 0
    Computers 3 vs 4
    Culture 3 vs 4
    Stealth 8 vs 11

    It seems like the Operative's Edge +1 Insight Bonus to all skills isn't being added in? Also, something strange with Acrobatics and Stealth where the class bonus (+3) isn't being added in?

    Am I confused about something or is this a bug? The 3rd party automated sheet seems correct.

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