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March 20th, 2018, 02:27 #311
Solarian stellar revelations don't self populate the lines. Am I supposed to fill in description, save, effects on all the blank lines?
Last edited by Trenloe; March 20th, 2018 at 02:33.
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March 20th, 2018, 05:31 #312
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March 20th, 2018, 18:07 #313
In character creation of 3rd level Solarian they have an ability Flare as a Stellar revelation. When I drag and drop on character it shows up on sheet but doesn't do anything. Clicking on it produce a bunch of empty lines . So I am assuming I have to figure out the save and fill it in, type in a description, type in the effect of the class ability? Not sure if these lines should have self populated when I dragged and dropped?
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March 20th, 2018, 19:06 #314
Modifiers window "+/-" -
-Using any of the cover options it appears only to change the attack roll and not the dex save as stated in the rules. Is this as intended? If not then a new one will need to be added for "soft cover" which doesn't offer the dex save bonus but still offers AC bonus.
-Superior Cover in rule book is Improved Cover
-Flanking button would be a nice addition for new players to capture the +2 with a word vs using +2 below in free form modifiersFG Ultimate License
Time Zone: US Eastern (GMT -5)
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March 20th, 2018, 22:59 #315
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March 20th, 2018, 23:00 #316
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March 20th, 2018, 23:34 #317Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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March 21st, 2018, 15:47 #318
The following conditions are not working properly from my internal tests: Asleep, Cowering, Encumbered, Grappled, Off-kilter, Off-target, Panicked, Pinned, Stunned. See here for my fixes.
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March 24th, 2018, 14:48 #319
- Join Date
- Jul 2015
- Location
- Eagle Mountain, UT
- Posts
- 66
Just creating a new character and noticed:
* Technomancer Key Ability is empty
* Resolve Points calculated incorrectly (due to Key Ability empty, I think)
* Skilled points from Human race not added to my total ranks available
* Weapon specialization not added automatically for Technomancer level 3
* Spell penetration and greater spell penetration feats not added to spell penetration field on Actions tab
* No damage actions parsed from spell description (I believe this is already on the known list)
* Seems to be wanting me to prepare spells, rather than use a spell slot style system as described in the book
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March 24th, 2018, 16:53 #320
Hi lordjeb, I Just quickly created a Technomancer-
* Weapon specialization not added automatically for Technomancer level 3
Fixed
* No damage actions parsed from spell description (I believe this is already on the known list)
Yes this is on the known List
* Seems to be wanting me to prepare spells, rather than use a spell slot style system as described in the book
Click on the Book next to Technomancer Name on Actions to cycle Casting Type.
Not able to Repeat these issue's
* Technomancer Key Ability is empty
After opening the Ability Score editor Key Ability showed (Int)
* Resolve Points calculated incorrectly (due to Key Ability empty, I think)
Resolve Points were 2 (Class level / 4 (min 1) + Key Ability Bonus (Int 12 so +1)
* Skilled points from Human race not added to my total ranks available
Skill Points added in correct for human
Reported in Chat Box. "Skill ranks for class Technomancer added (4+1+1)
4 (Technomancer) +1 (Int Bonus) +1 (Human Skilled).
* Spell penetration and greater spell penetration feats not added to spell penetration field on Actions tab
This was verified and I will look into it. (But you can manually add the bonus in)Last edited by Samarex; March 24th, 2018 at 16:56.
Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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